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Let's talk about the Breeze!

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  • 2
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    It would be interesting if he was actually more challenging like Whiter. He should be more agile (he could do slides, dashes and super jumps) and be stronger. One suggestion would be the following: as he is attacked, he changes color until when he changes to the strongest color tone, he activates an "super attack" similar to an explosive wind grenade that causes a shockwave damage similar to dynamite (but with a wider range). Furthermore, he could become immune to arrows at some key moments of the battle to force the player to attack him at close range.

    As for what he can drop, I suggest an item that could be used to make a kind of beacon or conduit that would give the effect of feather falling or resistance to the player. Or perhaps he can drop sticks that can be used to create "homing" arrows with infinite range or with a wider range level; or even if cause an explosion of wind when reaching the target. Another suggestion for an item that he could drop would be a "wind charge" that would give a boost or make the player reach very high places. It could be used in an item similar to a bow, where the longer you hold it, the stronger is the shot. To recharge this item, you would need more sticks or the item dropped by the Breeze.

  • 4
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    The breeze is a pushover, no pun intended. The bullets need to launch players higher up. It also needs to drop loot like wands. It should spawn during thunderstorms on some surface biomes, and if we're adding the mossy skeleton they can also spawn in jungles and mangroves. We need enemies unique to weathers and biomes. I also like the current rarity of trial chambers and how much copper it has, that should be kept as-is.

  • 2
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    I think the breeze character model should be remade, especially the tornado part. It has the potential to look so cool, but the square wind effect just looks weird, especially when the particle effects are much more curvy.

    I hope this is just a temporary model, or maybe they listen to this idk.

    Mob looks fun though!

  • 1
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    I think stuff like arrows or snowballs should phase through the breeze since it’s made of wind

  • 2
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    Make it Bigger! If the Breeze was bigger, it would make it a little more imitating, especially since it appears to be the "boss" of the trial chambers. The hit box should still be small, making the Breeze more challenging to fight as well. 

  • 1
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    I think that they should be a bit bigger, they're all air and gas related, and so I don't feel it makes sense that their texture seems so confined and small. I certainly would like them to be bigger than the player, and also their bullets should be larger, they are currently too hard to hit back at the Breeze. I just feel that they should be less fiddly for a mob of their nature.

  • 0
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    Agregarle un dropeo único hará que se vuelva interesante al momento de entrar a una trial chamber, mi sugerencia sería las varas o fragmentos de viento por el cual podríamos hacer una nueva poción de viento o mejor aún convertirlo en un encantamiento de barrido de viento

  • 0
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    Quick question, is a breeze closer related to a shulker, or a blaze? The coloration seems more like a shulker but the design and behavior make it feel more like a blaze

  • 1
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    I feel like the breeze would be the perfect chance to add a use to the fletching table using an idea from my RPG game that I'm developing. I think the breeze should drop a breeze rod that can be crafted into breeze powder. Then you can combine the breeze powder with arrows in the fletching table to get a new kind of arrows that travel faster, farther, and far more accurate using the power of wind to push it. This could also be applied to Blaze powder to get an alternative effect. Maybe even adding more Blaze and Breeze variants for more effects.

  • 1
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    Breezes could also spawn in jagged and frozen peaks biomes to add an extra challenge!

  • 1
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    I think breeze can be useful when it drop something that can be made into potion of levitation which will be useful if used for combat, especially PVP

  • 1
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    When a Breeze is inflicted with a potion effect, its wind charges will carry the effect and inflict it upon any players / mobs it hits. This compliments the splash potions already found in trial chamber dispensers and makes fighting the Breeze even more dynamic.

  • 0
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    possible drop for the mob:

    - turbine rod

    on it's own, (or crafted down to pieces like blaze rod or combined it with something else) would give the player a mini-tornado or "guster". if the player use this item it'll repel the player upwards 10-15 blocks. could be used to easier use of elytra take offs or other fun minigames/mechanics such as parkour.

  • 0
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    If you spawn an Iron Golem in the Breeze Trial Chamber, the Iron Golem kills the breeze in three or so hits! This method kills the breeze very easily and feels unbalanced. 

  • 0
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    Challenge 3/10, the breeze is a good support mob that causes enough trouble for players and leaves plenty of breathing room for other mobs to participate.
    Visually distinct from the blaze, it still bears enough similarity to inspire fans to dream up other mob concepts for this elemental group. The flaunch and the freeze are my picks.
    The breeze sounds breezy, the attacks are maybe too thunderous?

  • 0
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    I hate breezes. They're difficult to kill, but not for game reasons. They're just hard to hit, and that's not fun. Plus they blow the player all over the place, with no recourse except to run back (and get knocked back again).

    The first thing I do after eliminating them is destroy their spawner (which takes WAY too long). That's probably not the reaction you were hoping for, but they suck. That's all I can say.

  • 0
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    The breeze is actually one of the most fun mobs to fight for me, if not THE most fun, and I personally put that down to it's mobility and ability to keep the player at bay, keeping some level of challenge even for fully equipped players.

    The visuals allow the breeze to stand out from the environment rather well, so that works fine.

    The audio is, on its own, really good, but as its sound effects constantly play (and all sound rather similar), they tend to blur together a lot.

    My only real issue with the blaze (at the moment) is that it's potential, especially in the way of interacting with redstone, is very limited. The most it currently does is deploy water (which is often a large change for the environment, admittedly, though picking up the buttons on the sides of the dispenser and having to place them back is a real pace-killer), so doing more with trapdoors or dispensing lingering potions would be great (maybe even some more complicated redstone machinery, it could even turn off the lights in a room).
    The same goes for it's vertical potential: There is only one actually vertically aligned room that has the breeze, which feels like a massive missed opportunity to me.

  • 0
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    It would be really cool for the game to receive a earth and water variant in the future.

  • 2
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    It would be super cool if Breezes dropped a new armor trim, or it could drop its... *ahem* Very Majestic Eyebrows™ as a wearable accessory with no particular use, just a fun trophy. It would also be interesting if particles around it swirled in its tornado body for a bit, and items that it passes over also get sucked into its body. So, if it were to glide over the vault you just opened, you would have to kill the breeze to get the loot back! Plus, the technical community would find some fun way to use it like that.

  • 1
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    I fight the breeze by smacking its wind charges back at it, then trying to corner it with a sword so it can't jump away.

  • 0
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    Ele poderia desovar nas regiões geladas do mapa em específico nas montanhas!

  • 0
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    i put 100 on one block and walked infront of them and went flying. 11/10 best mob and armadillo is cool too

  • 1
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    I would say "grab a Netherite Sword and get some critical hits

  • 1
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    I understand the is isn’t going to change, but I think the Breeze would have been better if it flew like a Blaze instead of hopping around.

  • 0
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    Breeze rod could be used to make a flute that teleports wolves to you

  • 0
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    I don’t like the design. Don’t make Blazes look different. Make the Breeze look different, please. I will cry if you make Blazes look ugly. Please, make the Breeze a completely separate design.

  • 0
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    I feel the Breeze shouldn't be a mob exclusive only to the Trial Chambers, like the Bogged can spawn in the swamp at night. I believe the Breeze should also spawn natively in the Windswept biome variants like Windswept hills, Savanna, etc. as a rare mob at night. These biomes are the perfect environment for the Breeze's bouncy and chaotic fighting style.

  • 1
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    *Charged Breeze*

    Thanks to the most recent snapshot, the ominous potion was added, now the difficulty in the Trail Chambers has been increased, now the skeletons and zombies wear armor to increase the difficulty.
    But the Breeze lacks this improvement.
    That's why I propose a new phase for the Breeze, The Charged Breeze!
    The charged Breeze would have a new mechanic, electricity.
    The charged Breeze would generate more damage and increase the difficulty, but it would not drop a new item.
    The charged Breeze would have the same mechanics as the normal Breeze and there would be no changes to its AI.
    But one of its main characteristics would be its change in texture to a darker one or with details of an electric storm. Maybe new particles for the mob.
    Once a player enters the trial chambers with the ominous potion effect, the Breeze spawner would change to the charged Breeze.
    Although the charged Breeze could be obtained without having to have the potion effect.
    Like the Charged Creeper, the witches or the mushroom cow, the Breeze would change texture when struck by lightning.
    I repeat, there would be no new loot or changes to its AI, the only thing that would change would be its texture and its damage, maybe new storm sounds if that's okay.
    I really hope this becomes an official mechanic, since the Breeze quickly became one of my favorite mobs in the entire game.

  • 0
    Registered User commented
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    pls add the brine next

  • 0
    Registered User commented
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    The breeze should have more health and have a stronger blast as now it is too easy to kill. 

    The trial chambers ae supposed to be structures that test a players experience after all these years, but as someone who has been playing for only a year this needs improvement please!