The option of exclusive enchantments for the archeology could be interesting.
I mean, you find a very broken stone sword but a unique enchantment inside the sand, an old relic of some dead warrior.
If you think about it, the enchantments that already exist are for the context of the present of the game (forexample, in singleplayer you never fight against another of your kind), therefore the enchantments are for interacting with the environment. But in the past, human warriors and human witches fought among themselves; maybe, the actually extinct enchantments could be for fight with others users of enchantment table.
Idk, the caress of breezes, a sword of silence, (Silence I, II ?) in the past could be used to prevent the use of goat horns to call allies, but it is also useful nowadays to not alert the warden if you kill someone in their territory.
or the, vampire malice, a sword of a legendary sorcerer of long confrontations, ready to recover hearts from the blood of men who challenge him.
mm, or or the deep wound enchantment (to reduce healing), or the hero's promise enchantment (which renews its uses the first time it has a new owner).
or, and if you think they don't have a very minecraft vibe, could be something simple, Knockback III, Ignore Thorns I, Cleaving (yes, in a sword), fire aspect III or Smite VI and VII.
The names are clearly just a persuasive exercise, not professional at all haha.
open the debate;)
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