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Let's talk about Villager Trading! - Cartographer, Armorer (Experimental)

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  • 4
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    ジャングルと湿地の防具鍛冶にチェーン装備しかないのは何故ですか? 観賞用アイテムは、村人を長距離輸送&育成するための動機付けにはなりません。湿地は修繕があるからまだいいですが、ジャングル村人は永遠に誕生しません。

    製図家の地図の変更は、司書のバイオーム固定と合わせれば面白いと思います。ただし、ワールドや地図のファイルサイズは倍増し、マルチサーバーは以前にも増してラグに苦しめられそうです。

    構造物戦利品のエンチャント本の生成率上昇は良いんじゃないですかね。村人のナーフを補填する役割もありますし、モンスターにボコボコにされアイテムを全て失うリスクに見合います。

  • 2
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    The cartographer changes are very good, but I believe they can be taken further.

    So what if, instead of always only selling maps to mansions and ocean monuments, each villager type can sell maps to different structures around them !

    Ex: desert villagers would sell maps to desert pyramids and wells, plains would sell ocean monuments and pillager outposts, taiga would sell mansions and trail ruins, snowy would sell ancient cities and igloos, ... etc.

  • 1
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    I think it's worth updating the cards themselves as a whole, from where the player knows what to do when he first picks it up and will be outside of it.

  • 2
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    • The book of maximum enchantment will be available for purchase from the librarian as before.
    • Copper and gold ingots should also be traded by blacksmiths.
    • Make it possible to trade emeralds for diamonds, no matter how many blocks are needed.
    • Add a new occupation to villagers to increase the availability of emeralds.
    • Allow villages and zombie villages to be created in all biomes such as jungles, swamps..., and possibly birch forests, badlands, mountains, etc.
    • Provide an easy way to transport villagers. (Like tying a cow to a lead).
    • Strengthen the performance of diamond and netherite equipment to match the difficulty of obtaining each. (For example, netherite equipment should be always fire resistance in addition to being knockback +1.)

    I would like to see this level of effort put on the players.

  • 11
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    Please just make this change to the cartogrephors, and structures. Everything else I hate. And if those comments with thousands of votes that had the same opinion as I do, didn’t convince you enough, then, please just keep it as a togglable mode, that no one will use, like keep inventory, but more useless. I will hate Minecraft if they make this change with the librarians. This is not fair. Minecraft is my favorite game. One of the many reasons why it is is because of how unique it is. Please don’t ruin this for me. Librarians (mainly), armorers, toolsmiths and weaponsmiths should stay the way they are. They are perfect. But whatever you do, please do not touch the librarians. This biome update is very controversial. Whatever you do, please listen to what I said about the villagers, and if you don’t.. just please, PLEASE  be careful..

  • 6
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    Why would you spend so much effort on messing with a well established feature instead of focusing on a new major update

  • 5
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    I really like a update to these "old and boring" villagers, but would recommend, tgat if you can trade special things with swamp and jungle villagers, they should have a village, where they can spawn naturally. If you would make it really cool tree houses for the jungle, and everything on stilts in the swamp.
    An other idea would be, to add more like the farmers, which really do their job. (For example fishermans, they really fish)

  • 1
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    Please fix the issues with map data inflating world size in Bedrock before you add these cartographer changes. Bug report: MCPE: 138029.

    Perhaps changing maps so they don't auto generate each scale of map upon creation AND actually removing the data from permanent world files when the map is destroyed would allow players and server operators alike to enjoy these proposed cartography changes. Most Bedrock SMPs already ask members to avoid using maps, if these changes are introduced without fixing underlying issues, they will likely have to ban cartographers just to keep the world size manageable.

    *48 hours later* edited to remove formatting in hopes of getting this comment out of 'pending approval' purgatory. 

  • 6
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    A good idea to please super-flat players would be to change the default super-flat settings so that it has random biome distribution (so not only being a huge plains biome like it is now). Tho, this change should also affect already existing super-flat worlds with default settings, so that old super-flat player can also benefit from the villager changes.

  • 5
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    Hero of the Village -> Add rare chance to Tool/weaponsmiths to drop lava buckets as a gift. Why? - For skyblock players to have a way how to obtain lava in vanilla without any modifications.

  • 7
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    please do  desert pyramid explorer map and pillager outpost explorer map and  ancient city explorer map and   Trail Ruins explorer map

  • 16
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    Honestly I think moving villagers from area to area just to get trades that you want is a bad idea, same with the master level diamond armor, if you have to trade diamonds and emeralds for it at least have max level enchantments on it. Players already spend hours upon hours getting supplies for their builds, that will just add a level of frustration. Also there’s already issues with lag from opening up too much unused areas on your map, imagine having to add running back and forth to different biomes just to get enchants you need…I really hope this update changes or doesn’t happen…on a good note, the cartographer trades that are shown are actually pretty cool

  • 11
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    Also aside from my rant, instead of changing a useful tool for players and making the game more frustrating, why not update something that badly needs it…The end dimension?! Seriously if you want people to explore do something there(after endgame) it’ll give us more to do and fix a boring area…check out better end, those guys definitely made the end more worthwhile, why not give it to people who’s computers can’t handle a bunch of mods?

  • 7
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    Great, now I can buy maps that expand my worldsize unproportionallly (bedrock) so I can't explore these places. But joking aside, adding features like the new maps is nice. Maybe fixing bugs that limit your actual worldsizes immensely or make maps increase your worldsize would something you should address, thanks

  • 2
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    I like everything there doing expect how the librarian book enchants cant be max

  • 5
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    I've noticed these updates are either encouraging the player to find new villages or create their own (in the case of jungle and swamp). However as many of us know (likely through experience) trying to move villagers around can be very time consuming, and sometimes frustrating to the point of taking the fun out of the game. So what if there was an easier way to establish villages?

    My suggestion would be to create the ability for a wandering trader to be converted to a villager through some sort of game mechanic. This could be through: 

    1. Trade (buying all their items or one specific item),
    2. Giving a Gift in the form of food and or emeralds (and when the wandering trade recieves enough gifts it is happy to stay and join your village)
    3. Speciality "Work" Station. This could be some kind of trading station/block which increases the likelihood of wandering traders to spawn and join your village. This could pair nicely with the market square already present in many of the villages already in the game, expanding on this lore/mechanic.
    4. Renaming. Sounds a little boring by comparison to the others, but renaming is a simle easy option to convert wandering traders to villagers. 

    I especially like the idea of a work station that attracts wandering traders, this skips the whole pain of transporting villagers long distances, and speeds up the waiting for wandering traders. 

  • 3
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    If you're going to flood worlds with maps, hopefully you've fixed the memory issue where multiple versions of the maps are created, that aren't deleted even if the maps are tossed into lava, massively blowing out the size of game files.

  • 10
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    The villager trading changes are now far from based. Not to mention that, villagers are hardly possible to be moved to specific biomes (which are often 10000s of blocks away, especially jungle and swamp which are rare and which villages don't spawn in), there're also other problems.

    Librarians:

    First, for the enchantment levels nerf - e.g. no more Efficiency V in villagers but III, the loot changs are no where complementing the librarians change. The loots are unstable and not regenerating, the players need a compensation. E.g., A total anvil and enchantment table rework: remove "Too Expensive" and anvil repairing punishments; Or just add a stapler that combines enchant books. 

    Also, many enchants are now not obtainable from villagers - fishing rods, tridents and other marine enchants, and crossbows enchants or other what idk. E.g., I think marine enchants can be added to ocean villagers (only if the villager moving problem is solved), and crossbow enchants can be dropped from raids or illagers.

    Armorers:

    First, this change compeletely removes diamond from skyblocks. Skyblock is not a crime and you shouldn't ban it.

    Second, this change forces players to mine deep for diamonds (by making armorers almost meanlingless) and mining in current version is horrible. Underground caverns are large and dark, thus very scary; they are also dangerous, with countless skeletons, creepers and fall pits. Even, deep slates are also too hard to break, even with diamond pickaxes - this is a torture.

  • 5
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    The problem wasn't the biome changes, I mean, it was in part, but the major problem is that transporting them is a hazzard. Transporting villagers from a single village to a breeder to take them to a Trading Hall was incredibly tedious because there isn't really a good metthod of transportation. Minecarts: Slow (both the minecart itself and the time it takes to move them) and expensive (yes, you can use furnace minecarts)

     

    Now you have to move them through all the biomes (possibly 100k blocks-ish in total). 

    I think, Minecraft should have a better transportation method if they want us to explore so many biomes

  • 6
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    New explorer maps are great and long overdue, but the way it is done feels too purpose-driven and un-orthogonal. So:

    1. For all uncommon structures should there should be an explorer map type or another way to discover (igloo, witch hut, trail ruin, temples, outpost, ...), maybe EXCEPT villages. There are enough biome specific structures to have a chance to find all of the more rare villages, right?

    2. More common structures probably should have explorer maps too (shipwrecks, broken portals, mine shafts, monster rooms, ...).

    3. Cartographers sell some types of explorer maps, lets say one common and one of two uncommon types, specifics depending on villager biome roughly as already implemented (desert temple instead of desert village).

    4. Wandering traders should occasionally sell maps (most types), and/or exchange maps (possibly only "used" ones) for new maps

    5. Maps should be loot, possibly rare / structure specific (monster room -> broken portals, desert village cartographers chest -> igloo, stronghold library -> trail ruin, mine shaft minecart -> shipwreck, ...)

    6. It may be fun if maps usually point to structure instances somewhat away, only rarely to the nearest, and occasionally very far away (>4k blocks for common, >20k for uncommon structures)

    Ideas for alternate ways for structure discovery in another comment.

  • 3
    Registered User commented
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    If this update is implemented, maps will become more important.
    I would like to see the same symbols appear on maps that I craft myself as on maps that I can buy from a cartographer. I would also like to be able to place these symbols in any position.

    Additionally, I would like to see the ability to place a flag with a name and have that name appear on the map in the bedrock edition.

  • 2
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    There are some good ideas (cartographers are better, diamonds for diamond armour are good balance-wise, Taiga reforging is incredibly useful, enchantments give biomes flavour), but most trades make no sense to actually make:


    Firstly, L2 iron armour requires bypassing paywall of huge amount of coal or enough iron to get it crafted in the first place, doubly so it applies to L3 shield, first object I craft from iron.

    I suggest to swap iron ingot buy (L1->L3) and shield sale (L3->L1), and make the latter cheaper (2 emeralds).


    Secondly, enchants for L4 iron armour are as mediocre as un-powered Enchantment Table produce -buying them makes no sense, as by the time armourer is well supplied enough to be L4, player has E-Table. This doubly so applies for Savanna cursed armour.

    I suggest to make the L4 iron always enchanted at max level, and Savanna armorers sell full, cursed diamond set at L4 and L5, and have no iron block trade so that the full diamond is guaranteed.


    Thirdly, swamp and jungle armourers are pathetic - by the time either are cured, player will have enchanted iron, better than anything they sell. To top it off, L2 chainmail is just as expensive as earlier-available iron plate from pre-curing biomes despite being less protective.

    I propose jungle/swamp armourers sell iron helms and boots with both available enchantments, both at maximum level at L4, and diamond with identical enchants at L5. Additionally, L2 unenchanted chainmail should be 1-3 emeralds per piece.

  • 5
    Registered User commented
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    Getting to and from places thousands of blocks away is a challenge, even via the nether.
    I would like to see a new kind of portal added that directly connects the two locations and allows us to go back and forth.

  • 2
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    So the issue isn't that biomes are hard to find, it is that villagers are annoying beyond reason to transport. Add thousands of meters to that and you are officially bad people for even suggesting this. This is a rebalance that no one asked for. Also what is the deal with the voting? Either vote or don't vote? That doesn't tell you anything. It just counts some upvotes and ignores any possible down votes. I get that you are an evil company hell bent on getting as much profit while putting in as little effort as possible, but maybe instead of creating problems for yourself to solve, put out some new content. You said this is to make it more fair, what is unfair about the already tedious process of breeding and getting the trades you're after? It takes one person like 8-12 hours to complete all trades. You said this is to make it more fun. What is more fun about adding hours of transporting the already annoying to move villagers and adding travel time when you want specific enchants? The handful of reviews that you idiots wrote yourselves with chat gpt praising this make it painfully obvious that you have never done anything with villagers. Anyone else is just a contrarian that has also not done it themselves bc it is already too much effort for them. And if very few people are willing to do this in the first place bc it is too annoying, then how does making it objectively more tedious a rebalance based on fun or fairness? 

  • 4
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    On another note, villager trading is very strong. It's why people do it. BUT IT IS A SANDBOX SO WHY DOES ANYONE ACT LIKE IT NEEDS REBALANCING AT ALL? The point of trades and automation in the first place is to give you more time to play the rest of the game. So why would making it take longer be better in any way? They don't make it so that you one shot bosses, players, or even most mobs. And the amount of effort to one shot bosses is already insane. Did you build the ender dragon cannon? No? That's because less than 300 people on earth have done it. Does it need nerfed now because it is unfair to everyone else that less than 300 people built something that most other people won't do because of the effort being enormous? Are we just going to take the play your own way aspect out of it just because you have some idiots saying it is op just to be argumentative? If you want to fix your game, then maybe optomize it SO THAT I DON'T NEED MODS TO AVOID FRAME RATE ISSUES ON A 3090. Aka fix real problems instead of making up problems for you to pat yourself of the back for making things objectively worse.

  • 8
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    The Jungle villagers in this rebalance might actually need a buff because they feel somewhat useless to level up to M4ster

  • 2
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    I agree with the comment on renewability. Specifically my twist on it is that if diamonds are going to be a key mechanic in the world then there needs to be a renewable way to obtain them without destroying the natural world. We can already trade in diamonds to get emeralds so why not the reverse or craft able diamonds similar to lab grown diamonds. It need not be cheap or easy, just renewable.

    There’s already an in game precedent for Minecraft being conservation minded by limiting drops from endangered mobs. There’s also the ongoing partnerships with the Nature Conservancy and World that show organizationally Mojang values the natural world.

    Then there’s the exploration side of things, having renewable diamond armor takes some of the sting out of exploration related death by giving you a way to re-gear up before going after your lost gear. If I’ve got to be more cautious with my exploration because I’m using up finite resources, then I’m probably just waiting to get elytra before chasing down biome specific gears and books. That’s seems like that’s the opposite of the intent of these changes. However, if instead I’ve got a mid game objective to build up the resources to “farm” diamonds before exploring so I can have basic diamond gear and then explore to get the specific enchanted gear I want for a dragon fight then that adds that content where it’s needed most. It also rewards exploration without punishing players too much.

  • 13
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    I honestly think this update will ruin the game it’s hard enough getting dogs or cats or parrots or any other mob across a Minecraft world without them dying is hard like really hard so trying to get a villager from a specific biome back to your base will be horrible especially because you need more then one I honestly if this update is added I might never use villagers again as this is making them not fun and for super flat players on bedrock like me is just going to ruin that world for me because unlike my Java account I can’t change what update I play in on bedrock

    In my opinion this should stay an experimental option because this option honestly sucks it ruins the game I’ve seen tons of players upset by it I barely have seen any players that actually want this update like please listen to your fans who have played for years

    You guys are honestly ruining the game like I heard someone else say if you keep putting updates out like that that fans don’t like eventually this game will be dead as we will be to fed up with you guys not listening to us the people that pay and play your game and we will leave and stop playing so please listen to your players

  • 4
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    I have a suggestion, instead of have fixed biome dependent trades keep the old system ad make so that the player most pay the villager a random price between1-15 emeralds to reroll there trades and between 15-30 emeralds if the villager is hit or frustrated, also villagers from different biomes could have a higher chance of rolling a specific trade like mending   

  • 5
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    The is another example of fixing something that isn't broken, removing "bugs" players find useful and ignoring bugs that actually make the game harder to play, and adding complexity and tediousness just for the sake of being able to say you changed something.

     

    The playerbase clearly doesn't want this, and it does not make the game more enjoyable for most players - instead it does the exact opposite.