Please read the pinned post on creating new biomes and dimensions. Remember that individual items, mobs, and structures should still go in their own categories - this is not a category for entire updates.

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New dimension - Dragonland

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    Dragon Saddle: Equip a tamed dragon to be able to control it.

    Scorched Skin: If a dragon kills an animal, it drops fried meat instead of raw meat and scorched skin instead of normal.

    Dragons are hostile to all passive and hostile mobs, also to spiders and to the player.

    New Structure: Ancient Temple. The structure is similar to a desert temple, but without extensions and a basement with chests. The ancient temple consists of blocks of stronghold, 4 chests hidden behind the pillars inside the temple. The chests contain items of this dimension, including with a small chance the heart of a dragon and with an even smaller chance - the head of a dragon (there are different variations, but they differ only in texture, like the dragons themselves.), as well as some artifacts.

    New boss: Draganir. Spawns at zero coordinates in a huge but empty castle. 600 hp (300 hearts). Too heavy to fly, but its scales give it good defense and immunity to arrows. Destroys all blocks in its path, except for indestructible and dragon eggs, but prefers to sit still. Spawns dragons. Whelps will not attack if you have a dragon head (any) on your head, a dragon heart (normal or powerful) in your inventory, and a dragon tamer staff in your non-dominant hand.

    Drop: Baby dragons: XP only; Dragons: dragon scales, 20% chance dragon heart, 10% chance dragon head; Draganir: Powerful dragon heart, Draganir's hide, Draganir's head.

    Dragon Heart: When in inventory, grants Strength I and Speed I.

    To be continued

     
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    To be continued:

    Powerful Dragon Heart: When in inventory, grants Strength II and Speed II

    Draganir's Hide: Fits into a chest slot, grants 10 defense (5 armor tokens) and immunity to arrows.

    Draganir's head: when the head - all mobs run away from you and do not attack, except ravagers, Withers, ender dragons, Elder Guardians, Wardens, Draganirs and Iron Golems (If you provoked them). All untamed dragons behave like tamed dragons and can be controlled even without a dragon saddle. Gives 5 armor points.

    Dragon head: reduces the detection radius of you by dragons and gives you 3 defense points.