Strictly for humanoid and humanoid type mobs feedback and suggestions. Bugs, duplicate ideas, lists of things, and support issues will be deleted.

38

The villager changes do not make sense

5 Comments

Please sign in to leave a comment.

Sorted by oldest
  • 2
    Registered User commented
    Comment actions Permalink

    I agree and I think that mainly anvil costs should be lowered and there should be no repair/combine limit on anvil things.

  • 2
    Registered User commented
    Comment actions Permalink

    How about a Netherite Anvil?
    And also I heard that one of the developers wanted to remove "too expensive".

  • 2
    Registered User commented
    Comment actions Permalink

    Frankly the "too expensive" limitation was kind of dumb anyway. Just make it so that if the player would need a certain number of levels, it instead just sets it to an arbitrary high number (like 100).
    If a player is going through the effort to get level 100 to use their anvil, then considering that they're also sacrificing resources as well I think it's fair to just let them use their anvil.

  • 0
    Registered User commented
    Comment actions Permalink

    Overall its a good idea In my opinion. But as you said there are a lot of things wrong with the current state of things. Villagers having their trades locked to a biome is a cool mechanic and guarantees players that are searching for certain enchanted books that they will get them. However the anvil must receive a complete overhaul, removing the cost and possibly allowing it to be upgraded so it doesn't break all the god damn time! (maybe introduce a reinforced anvil, it could incorporate a netherite ingot in the centre of the crafting recipe instead of the middle iron block)

  • 0
    Registered User commented
    Comment actions Permalink

    The premise seems good, but the execution does not sit well. I think to decrease the sting of these changes, an overhaul to how players enchant needs to be done, or at least a method that does not solely rely on the anvil or chance.
    Multiple enchantments, from what I have seen, seem to have been removed from the trading lists as well, especially true for tridents and crossbows.

    There was a proposal I liked, commented by aelsi2 on a YouTube video by Phoenix SC. It summates to combining books in an anvil still, using the enchantment table to combine the: book, equipment, material components (aelsi2 mentions lapis could be used but that others would be interesting) based on the enchantments of the book, and required levels. This would make the enchant table the better means to add enchantments to items.
    Another change I have seen and liked, would be that chiseled book shelves, when filled with 'x' number of an enchanted book, the chance for that enchantment being added to the level 30 enchant increases. Let's say by 5% for treasure enchants and 10% for others, per book to a max of (6 x %). Players would still need 15 bookshelves to reach max, but can now increase the chance of an enchantment already in the enchantment table list and add a chance for a treasure enchantment to the list. This still gives importance to finding books in ruins.

    I think these two changes would address the cause of excessive villager trading by reducing both anvil costs and random enchants late game.