These blocks could act as a sort of growth catalyst for miscellaneous blocks. As in you place down the block like a sapling and when toggled with a specific item, grow like a tree into whatever convenient or wacky shapes or properties the developer’s fancy.
To balance out the mechanics of these seedstones they should require more blocks put into them than they put out. E.g. 64 stone creates 1 stone seedstone, 1 stone seedstone creates 16 stone (as a semi-randomized clump). And a special property that this specific seedstone could have is the chance to generate infested stone among the normal stone, giving players the chance to farm silverfish.
I think this idea could potentially be a very, very powerful game mechanic, as it could;
- help alleviate the inventory space issue without reinventing it
- help alleviate chest monsters by nomming up useful building blocks into more easily useable and compact packages that can be used for building elsewhere
- assist the building and construction process without automating it, whilst also keeping it resource and time intensive without it becoming too obtrusive
- enhance creativity as these blocks could not only be used for building but also mini-games given their limitless potential to add other in game mechanics and properties
- bring back terraforming as a more achievable building discipline, since players can now build up their own organic creations big enough to compete with the new world generation
- be a very fun mechanic to implement for the devs
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