I noticed that sometimes Pilllagers randomly spawn in and attack the player, the chance they have is random and sometimes they spawn in when the player has nothing of worth or value, one time they spawned in when I first created a world!
My idea is that the more stuff or higher value stuff the player obtains as they go throughout their world, the more chance a pillager group spawns in to attack the player. The pillagers are the likeliest to attack or spawn near the player if they have a bunch of diamonds or diamond equipment or a mixture of several materials ranging from lots of iron to lots of gold. The number of pillagers that spawn in also depends on how far the player has come in their world as well.
Another mechanic pillagers can have is if they manage to kill the player, they can steal some of their stuff and take it back to a pillager outpost that is located within a decent distance from the player's house. The pillagers will obviously only take the better items that the player drops if they are slain.
Another new mechanic I have in mind is if your stuff is stolen, depending on the item it is; it can be used against you. Only a pillager captain is capable of doing this. For example, a pillager captain can use a sword and sometimes even a sword and shield if they are stolen from the player's loot that they drop when slain. This makes the pillager captains stand out more and gives the player an interesting challenge that makes them strategize on how they are going to win.
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