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3

conduit attack buff

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    Registered User commented
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    Either conduits should attack more mobs in a smaller range or less mobs in a wider range.

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    Registered User commented
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    I'd even be open to having the conduit not do everything. Either give it's potion effect abilities to something else, or make it so it's togglable like a beacon. You can have one conduit give potion effects, and another attack hostiles

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    Registered User commented
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    Ideally, though, conduit power should just be like instant health, where it benefits passive mobs but harms hostile mobs