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Discuss Minecraft's Redstone systems, including automation, circuits, components, and technical gameplay. Share ideas and feedback on Redstone mechanics across Minecraft. Because Java Edition and Bedrock Edition use different Redstone systems, some behaviors will differ between versions. Please tag your posts with Java, Bedrock, or Both where applicable.

12

Calibrated Sculk Shriekers (Expanding on Sculk Resonance)

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  • 1
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    I can already see uses for this! player or mob specific detection is amazing!

  • 1
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    Came here to post this exact same idea. We 100% need this! It would make sculk sensors/shriekers the most broadly useful signal transmission mechanism in the game, and this suggestion feels totally "minecrafty" and in line with the other upcoming sculk sensor changes.

  • 0
    Registered User commented
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    Just link a calibrated skulk sensor to a skulk shreaker

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    (Java)

    This is a great idea to make the sculk components way more practical replacing the need of storing sound in chambers that cycle an encoded vibration.

    I think it should be calibrated using the desired redstone signal strength when an amethyst  bloc is in contact. When powered without the amethyst bloc nearby it emits the sound in the calibrated frequency.

    It could also be used as a changeable hexadecimal memory if we could read the encoded signal strength using a comparator. Thus storing information between 0 and 15 without the need of player interaction.