Whether they be windy peaks or rumbling depths, there's one thing that's usually constant in the overworld: they're silent. The nether is a notable and beautiful exception, of course, but I often frequently wish I could bring the vitality of the crimson forest home.
Hagstones would be a solution to add sources of these sounds without dealing with messy factors like preventing wind indoors or what have you when dealing with biomes. Hagstones, stones with holes naturally present, would passively produce a field of ambient sound like the nether biomes or underwater effects do, and would generate as part of small standing stone monuments in various biomes, with the nearest one to the player taking precedent. Biomes or locations that already produce sounds would probably have hagstones that play sounds from there as well (they just wouldn't have any audible effect until moved of course).
It would be a set of placeable blocks like any other that must be found in the world, but can be combined with smithing templates to change the sounds they make(since they're a pretty good estimation of locality), consuming the template. Things like wind, cave ambiences, beach waves, nether ambiences, rustling forest leaves, and more could be used anywhere in survival. The silence template might have the opposite effect though -- reducing ambiences.
Redstone power may reduce the volume, completely silencing it at max power. This would allow for some wonderful transitions using daylight sensors.
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