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Let's talk about Trail Ruins!

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  • 14
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    It honestly looks just like random blocks placed as it is right now

  • 6
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    Being honest they are very uncreative, very visually unattractive, they have no shape and only look like random blocks, I'm sure they could be much better, they could look like the archaeology structure that Ulraf showed us for the first time.

  • 4
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    This new structure is supposed to be old, but it uses too colorful blocks. It looks more like randomly placed blocks than a ruin.

    However, I like the idea of digging it up to be able to see the whole structure.

  • 9
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    Some buildings like the furnace room look really nice but some look a bit garish with all the glazed terracotta.

    I think some more rooms would be nice, I placed a few in creative and after about 4 all the rooms started repeating. Some ideas for rooms include:

    Armour room sometimes connected to the furnace room (maybe as a basement buried under rubble) with armour stands perhaps containing trimmed armour and chests containing the different gems/metals used for trimming. Maybe rarely include a netherite scrap, currently there's no in game way to discover netherite before actively mining for it.

    Library with bookshelves perhaps use the new chiselled ones to hold books to maybe an incomplete enchanting set up to give the players unaware of enchanting how to lay out books to increase enchanting power.

    Brewing room. One of the new pot sherds is a potion bottle, expanding on this it would make sense that this ancient civilisation had some idea of brewing. Maybe there could be something hinting at potion recipes a bit like igloo basements teach about curing zombies or maybe in the form of a written book that serves as an in game potion guide.

    Ruins of stables. This could be an interesting way to integrate the Zombie horse into the game, with the recent horse patches you can get a really good horse through breeding, maybe these zombie horses when cured could be weighted to the higher end of one horse stat so the player is rewarded by finding them with a horse useful for breeding.

  • 3
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    I like the concept of this new structure, but I think that can improve if you make the trails more exposed and they reduce the amount of sand, gravel and earth that are generated since it causes the beauty of this site to be lost to a large extent.

  • 0
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    it sucks, a baby does better structures

  • 1
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    I would love to see more pottery shards coming from this.

  • 2
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    Some dilapidated rooms with perhaps potted Sniffer plants?

  • 2
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    Love it! make suspicious sand & suspicious gravel generate a little more and have more ancient loot.

  • 4
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    In itself, the idea is good and the blocks used for its construction are also good, but it seems that they only put the blocks for the sake of putting them and thus the structure was left without head or tail. I feel that if it generated more like houses or temples in ruins it would be much better than the strange jumble that it is now

  • 3
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    Unfortunately the structure itself is really lacking, visually. Only using full blocks makes it look like someone tripped and half their inventory fell out. It needs variation, maybe some walls, slabs, fences or trapdoors. Something to make it look more like a structure, and less like a jumble of kids blocks :)

  • 0
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    I love the concept of these and in terms of structure they are very beautiful but the materials fail because at first glance they look like random blocks, to improve it I would remove the sand and suspect sand and change the red, green and yellow terracotta colors to less saturated colors

  • 1
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    they could be better, however they resemble a dig site a lot

    all and all, i love it :)

  • 1
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    it should look like the one in the minecraft live a few years ago

     

  • 5
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    Right now, the loot doesn't feel all too worth it. I excavated a whole ruin, which got me nearly a full inventory worth of dirt, cobble, gravel and sand, only to dig up a bunch of dyes, glass, and candles. I only got seven things that I would consider worth it out of it. Two leads, two armour trim templates, two emeralds and a single pottery shard isn't enough to make me want to dig out an entire ruin. The junk loot is also far less useful than most junk loot is. Most of the time, you'll be able to get some use out of it, from use as food, to mob drops being somewhat useful. But the junk loot in ruins mostly consist of dyes, candles and glass panes in mismatched colours, not even being able to all be used in a single build without looking inconsistent. Emeralds, pottery shards, and other resources such as gold and iron nuggets should be more common, dyes should be completely removed from the loot table and candles and glass panes should be their base colours if they have to be included still.

  • 3
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    I LOVE this feature!! I spent probably a few hours going through a few of them and I can say they are a lot of fun, if you don't mind getting some "trash" here and there. I also love that they're so colorful and messy, it really hints to some long-gone society with beautiful and intricate buildings. I don't like how they are placed, though. In java, at least, the structures didn't poke very far out of the ground and may be too easy to miss. I also found that some rooms were inaccessible due to being hidden behind stone with no Trail Ruins-type blocks around leading you to them. Although I wouldn't be surprised or upset if this was intentional.

  • 0
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    It's fine, but if something can be improved, if it's something old like archeology but those structures are ugly
    post: add the archeology in the jungle and at the same time the suspicious land please

  • 1
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    maybe try implementing finding neon in these ruins? for colored lighting maybe? since neon is a rare element on earth we can find it through “ancestors” trying to harvest it buried away into fuse looking containers that can be mixed with dye for a specific colored lighting and maybe even added to lanterns or make your own colored lighting block by adding glass a fuse and a dye! (:

  • 1
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    It would be good if the ancient structures had a distinct type of bricks or brick variant that distinguished it from other structures. The brick type could give clues to the type of people that lived in the structures before. We're they villagers? Pillagers? A common ancestor? A lot of story telling could be done with a simple set of bricks and a thoughtful structure layout. This type of game design would really make the player start to feel like an archaeologist.

  • 3
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    I suggest Trail ruins should be combined with Dungeons

    Players have been asking for a fresh and updated new look for Dungeons for a very long time, and with the new archeology system, it feels like now is the best time to rediscover these structures!

    Trail ruins are the newest addition to the structure catalog, but they could use some adjustments before getting into the final release, their main problem is that they add little to the game and once a player finds a piece they want, they won't place a foot inside a Trail ruin ever again.

    ¿How can we make Trail ruins more interesting? Making them the new Dungeons!

    • They get challenging: Inside a Trail Dungeon, there are obstacles hiding treasures that the player can find, plus the reward is always greater when it feels like you've earned it.
    • They add Gameplay: To Explore a trail dungeon, the player will need to solve puzzles, fight monsters, dig treasures, or whichever method they find the most fun to get the treasures hiding inside.
    • They feel like Minecraft: There is a lot of unused or outdated content, Dungeons being one of the most popular suggestions among players, The introduction of archeology gives Dungeons the oportunity to catch up with the newest Minecraft content. This can be achieved with content that is already in the game.veterans and new players alike will be able to explore these new and improved structures.
  • 0
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    They could use some more tweaking with each room containing different items and blocks I love the trails ruins however it just needs some improvement with different suspicious sand and gravel patches and maybe a new block called suspicious dirt which functions similar to sand and gravel but has a different loot table also it would nice if one of the rooms have some cobwebs to add some lore the ruins these changes would be nice and helpful for storytelling what do you think.

  • 1
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    On both versions we have different ways to generate ruins, the best option would be to combine them. Most ruins should spawn buried with only the top of the tower visible, but there should be a chance to find a more exposed ruin.

  • 1
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    The concept is good, however at the moment the clay is out of place, it is just a mass of clay resembling a house, I think that others blocks should used in the structure.

  • 3
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    I really like the colorful aesthetic, it tells a lot about the culture already. I personally really like them, but maybe to add a bit more appeal, the structures could look a bit more in tact. Also sand should spawn in them only when they spawn in a sandy biome, like a beach. 

  • 4
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    I personally don't have any problems with the terracotta block pallete, but I just think that
    1. suspicious dirt should be added, and it should be gravity affected like the other sus blocks so its still fairly difficult to uncover

    2. the structure should change whether it uses sand, gravel, or dirt depending on the biome it spawns in, because seeing sand is a really jarring thing to see dead in the middle of the jungle.

  • 1
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    I think the concep is great. In my opinion this structure incites me to create an excavation zone around the structure, so I will spend a few hours or days digging the structure, to finally having a self-struture around the minecraft structure making a new structure a player-world_minecraft structure. This is my idea, what I feel when I see this structure. In other hand the things that I would improve are th distributions of blocks, is to messy, some of the diferents types are great but some of them looks like a bunch of blocks put randomly. Also I think that It would be cool to find some chest, but this will be rare and the loot of the chest could be new items and blocks that the only way to get them is in this structures, some of them could be decorative, but I think is better find usefull blocks and items in this chests. 

  • 1
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    Hello Devs, thank you for adding something so large, so interesting, and so fun. I can tell you have put a lot of time and work into this new structure and its system. I completely agree with most of the comments already posted here, and I'm guessing you do as well. I'm really excited to see what adjustments you make to this. Thanks, Nathon

  • 1
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    I have a proposal for this structure. I love its implementation so far, but I believe there should be a few variants of it as well. Like the ancient Romans across Europe built brick roads on the bottom and had different structures. Possibly variants of it for colder areas (like Europe) could have brick in the road instead of cobblestone and stone? I just think some cool variation like that could go a long ways!

  • 2
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    So...it's been mentioned but I think it needs to be explicitly stated: The trails are ugly.

    Specifically the terracotta blocks above ground, they are blocks that de-beautify the scenery of Minecraft. I'd like to recommend changing them to something even more difficult to find: Mud bricks. They're my favourite trail blocks and they won't appear out of place above ground. I'm less concerned with the subterranean blocks but the design could still use improvement. Maybe just make it ALL mud bricks? I like mud bricks..

  • 2
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    1. It would be great if you could find some "ruined" decorative pots there. Decorative pots will be hidden somewhere inside the structure

    2. Please make the structure "not too ruined" like Bedrock Edition generation

    3. Please add the suspicious dirt, suspicious red sand and suspicious mud