Inspiration
The idea is to be able to create the image of warmth on the horizon when you are coming home at night. When I return to my home base or look at a building at night, I often wish I could detect a homy warmth inside that suggests someone is actually living there with a roaring fire - but currently, any building that is lit well enough to prevent monsters spawning just looks to be solidly lit up like Las Vegas at all times.
Execution of the Idea
Paper walls would look and behave like glass panes, except that they are opaque. More accurately, "translucent" - but only by illusion. Even though you can't see through them, you can see the light flickering behind it at a slightly lower intensity than the light is by the time it hits the wall.
If you are inside a building with paper walls, you don't want to see the light flickering effect. So, the game would detect which side of the paper wall is the closest to a light source and render that side as being solidly lit.
Recipe
Possible recipes include a bamboo or stick frame with paper in the middle, a block of 9 pieces of paper, a "wall" shaped layout (two horizontal rows of paper), or a "fence" shaped layout (two horizontal rows that go stick-paper-stick).
Lantern Variant
Though I know it dances on the edge of being considered "furniture," having paper walls would also suggest the need for paper lantern variants that have a more intense flicker but a dimmer light output.
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