How about another stone age suggestion: Flints should not just be a crafting ingredient, but a tool and weapon. Think paleolithic hand-axe. It should be faster to break wood with a flint than barehand, but only about as fast as with a wooden axe. It should break stone too, giving players the option to skip the wooden pickaxe. It should inflict damage, about as much as a stone sword, but with a shorter range. It should be usable as a throwing projectile, controlled in the same way as a bow, but inflict less damage than arrows, and travel more slowly, with a shorter range. It would be the most versatile tool of all, but at each thing it does, it would only be 'better than nothing' (as opposed to wooden tools, which are arguably worse than nothing). It would make the stone age phase of the game more varied, giving players more options early on without having to progress through the tech tree, allowing for more gameplay angles from which to approach that tech tree. It would have almost zero impact on the late game.
All this of course would make flint a lot more meaningful as an addition to the archaeology loot tables, which by the way it should of course be added to.
Alternatively, if the stackability of flint is irreconcilable with use as a tool & weapon and the associated durability, add the flint hand-axe as a separate tool, crafted out of 2 flints, doing the things described above. Except throwing, that makes more sense with raw flint than with hand-axes.
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