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Let's talk about Netherite Upgrading!

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  • 0
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    Upgrading to netherite was boring. Adding a combat (vs piglins) factor makes thing more interesting, and finaly upgrading to netherite will be really satisfying.

    Some people will say that it's harder, and it is, but it's literally the best armor in the game. You don't even need to kill the final boss to get it and (until 1.20) it was just mining thousands of blocks or letting TNT/beds do the work. Raid at least one bastion it's more epic and more in line with the ultimate amor gear. 

  • 1
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    I think the templates should work on a durability system to constantly be repaired by diamonds, than constantly needing to duplicate them with diamonds. Capped at 5-10 levels at anvil (so it never gets 'Too Expensive'). Never breaks like an elytra. It allows players in early-to-mid game use the templates they find in early game a few times without feeling like they are being wasteful of diamonds that are more important for progression. Also I imagine quite a few players will use the template up by mistake without realizing it is single use.

     

    Maybe give it a durability value of 3-4. Constant repairs can be made but still get a couple of uses. Netherite upgrade template can still be duped or have its durability set to 1. 

     

    Also have all of them be rare trades with the Wandering traders to keep them renewable & help players who explored too much/a part of big multiplayer servers/have small world borders/play on old worlds. Exploring would still be the "best" way, by a long shot but not the only way. Maybe even a few WT exclusives too.

     

    Also horse armor trimming please.

     

    Edit: Also the RIB design is weirdly darker than the others. Do not like

  • 7
    Registered User commented
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    Happy to see it getting a little tougher and giving us a use for Diamonds. Once you get villagers, diamonds are more or less useless. Wouldn't mind see a bit of easing up in some of the rarity though.

  • 0
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    I think this is very cool!

    I know they’re guaranteed in the treasure room of a Bastion, but I think it’d be cool if the upgrade templates were uncommon drops from the Wither as well. Would still require overcoming a challenge in progression, and it seems like a good boss drop. Would add another cool thing for Withers too, even if you need to fight more than one for a template.

  • 1
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    There should be more upgrade templates. Gear progression has always been extremely linear, adding branching paths to it would make each tool feel much more unique. Any features like vein mining or chopping a whole tree down by breaking the bottom log that feel too over powered to be enchantments can be part of this new smithing system instead.

  • 0
    Registered User commented
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    I personally like the change to Netherite upgrading. It was far too easy, all you needed was some beds and fire resistence potions. Though, also consider buffing Netherite armor to compensate.

  • 1
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    At this point in the game in my world, I get Netherite so I can outfit my kids. I have all I need, but they are constantly losing their gear in my world (they're 5 and 7). In fact, right now they're rocking iron armor since they lost the last set of gear I made them and I haven't had the time to get them upgraded again. So, the idea of having a big grind ahead of me (after already having to hunt for the ancient debris) is kinda... ugh. Given the small difference between diamond and Netherite, I'd have to ask if it's worth it anymore for this case. 

    That said, I do love the idea of a new challenge, and Bastion Remnants are easy enough to come across, it seems. And I always love a new reason to go explore. I hope they could somehow generate in structures that have already been explored. I have a fairly old world and I've looted all the Remnants in a 2000 block square around my Nether spawn, I even took the chests. That really goes for all the templates, I don't want to have to wander out 10000 blocks from my overworld spawn to find one template. 

  • 9
    Registered User commented
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    Good, I like an extra challenge and the fact that diamonds regain some of their value

  • 35
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    Netherite is already a bit tedious to get imo so making it more dependent on RNG (and require many more diamonds in duplicating the templates) seems even worse. The decision to make netherite a "more significant milestone" seems unnecessary for something that is essentially optional in the main progression of the game. I don't understand the reason behind this decision at all - it's just making the game more grindy. Why do you want players to use diamond for longer? And as someone else said, this could cause some frustration on servers where players loot many templates from bastions making the upgrade much harder.

    I think each bastion should have a single guaranteed template, or a much higher chance to get it in all of the chests. The cloning cost is also too significant. Either it should use less diamonds or use a different resource, for all templates, though this template in particular could use a different resource the rest, perhaps one from the nether.

  • 2
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    I think the new system is awesome! There are just some minor points though:
    1) Reduce strip-mining for Netherite. It could be possibly be found more often in structures but just focus on the adventure aspect rather than the boring "I'll mine at the bottom" we have currently. We could even have Ancient Debris drop from a new miniboss like a Wildfire with Netherite Scrap shields for example.
    2) The upgrade could look more unique. While having variation is good, and it being the only Smithing Template made of Netherrack, that does make it look more like scrap look rather than one of the most precious items in the game
    3) Add a slight buff for Netherite gear. I don't mean anything crazy, but Netherite being only slightly better than diamond was done in the past according to its relative rarity, adding another incentive would be nice. Now, hear me out, what if Netherite gear was unbreakable by nature, as in, without durability. It is an upgrade pretty hard to get, and players generally have Unbreaking and Mending by that point. This would cut the boring "stay at an XP farm to fix your gear" concept that plagues the game currently, whilst also rewarding players willing to grind for Netherite.

  • 1
    Registered User commented
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    I think the change is good as is and brings some much needed balance, both for netherite gear and for diamonds. I can speak from personal experience that after getting a villager trading hall by which I can get full diamond gear for cheap, diamonds become pretty useless, and so I just stop going caving. Requiring an extra seven diamonds for each netherite upgrade means that I’ll now have to at the very least seek out diamonds for longer before getting full netherite gear, and if I want to make backups or if I play with friends/family, it’ll take even longer.

    I also like that the change adds more value to raiding bastions and makes it so you can no longer just grind for netherite beforehand. So now you’ll have to either risk dying with (and possibly burning) your diamond armor in exchange for better protection, or go in with cheaper, lower level armor that’ll be easier to replace should it drop in lava, adding an extra layer of strategy.

    My only suggestion for the feature (one that I’ve seen others commenting) is maybe changing the duplication recipe to require obsidian. I just feel like netherrack, one of the softest blocks in the nether, doesn’t fit with the hard, tough vibes of netherite. I don’t, however, agree with those who suggest replacing the netherrack with ancient debris or a netherite ingot. I feel like that combined with the seven diamonds goes just a bit too far in making getting netherite gear more difficult. That’s just my take.

  • 1
    Registered User commented
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    I feel that the smithing templates add more difficulty than reward. I LOVE the armor trims, but the fact you can only get the upgrades from elder guardians and dungeon chests makes them extremely hard to get enough of for a full set. Combine this with how rare netherite already is and how much it costs to get a full set, and the difficulty for netherite spikes extremely fast. I think the upgrades should be reuseable, along with trims being reuseable to reduce the amount of grinding needed.

  • 1
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    I see a lot of people wanting to add the ability for piglin to become docile when you wear any gold trim on netherite/other armor, but that then makes all the other trims obsolete in comparison unless they each added in some kind of unique upgrade.

  • 1
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    I'm a casual player who has real trouble with locations over either lava or voids. I have not been able to handle a bastion on my own yet and I've played since 1.9 came out. This change would be terrible for me because I would most likely not be able to *ever* upgrade to netherite gear or tools at all. I would be *much* happier if Mojang did something wild like take diamond armor & tools out of the villager trade possibilities, forcing players to have to mine for it. I mean this issue is very serious for me, because having to get a pattern to upgrade will only force me *out* of most nether time, rather than encouraging it, because I would be way too squishy to even think of getting near one of the bastions.

  • 1
    Registered User commented
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       It "feels" to me that this is making an excuse for the Bastion which frankly I think a lot of players really don't care to explore. It also feels to me that more and more things being introduced are forcing the player into things vs play as you like style the game has always had before. If you wanted Elytra for example there is a way "around" fighting the dragon to get them. This feels like imposing gameplay on the player a bit too much imho. 

  • 13
    Registered User commented
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    IMO it'd be better if the upgrade slot was optional - if required for the netherite recipe. The changes made in the snapshot breaks what was otherwise an elegant solution for recipes that only add one item to a tool or item.

  • 0
    Registered User commented
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    The fact that Netherite is the only upgrade for anything in the game makes it more niche than it has to be, other than the armor trims, the only practical use of the Smithing table is the ability to upgrade diamond to netherite, but it would be cool if there was other things you can upgrade like the elytra, golden apples to enchanted golden apples or even just upgrades to the base sword like making it different sizes and shapes to give more reason to use the Smithing table...

  • 30
    Registered User commented
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    Obtaining a full set of netherite was already a very time demanding activity (a tedious and not very fun activity to be honest), if we are going to have to wait until we find another bastion for us to have the chance of getting another template, ancient debris should be more easy to find, at least a tiny percent. Overall I see the netherite upgrade template unnecessary, getting ancient debris should be changed, not the upgrade recipe, getting netherite was kinda bad and making it worse could be atrocious.

  • 3
    Registered User commented
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    I like it this way. Nothing more to say

  • 15
    Registered User commented
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    I think the recipe to duplicate is on the expensive side too much. Maybe have 4 netherrack and 4 diamonds for the recipe. It feels like spending 2 armor sets worth on 1 armor set of netherrite is a bit overdoing it. I'm all for the idea, I just feel it's too expensive on the diamond side.

  • 0
    Registered User commented
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    I love the change , it makes netherite harder to get and makes it more valuable, and makes bastions a essential structure to get the best equipment possible , so there are seen as something important and not just a easy way for getting early gold.
    Sorry if i misspelled something , i am from argentina :)

  • 0
    Registered User commented
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    I really like that this makes bastions required progression however i feel that theyre quite difficult to find

  • 0
    Registered User commented
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    This us something i forgot in my other comment , but also makes Diamonds finally more valuable, because for years you would use villagers and dont care to go mining for them

  • 2
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    It makes obtaining netherite even more grindy, and it was already extremely grindy. It doesn't really add anything in my opinion, it just kind of makes things less fun, and more time consuming. I think the recipe for duplicating netherite upgrade templates should either be cheaper. Or there should be a special case were smithing tables don't consume netherite upgrade templates, so once you find one template, you don't have to duplicate it after that.

  • 0
    Registered User commented
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    I think thebtexture itself should be changed to have netherite in the arrow instead of diamond. I also think that as part of the new smithing system more upgrades should be added in. For example, maybe you clould add an upgrade for a pickaxe that auto smelts ores and other blocks, or add an upgrade for swords that increases their range or decreases the cool down. This would add another way to upgrade your armor and tools for people who don't want to grind for enchantments. Having these upgrades be found in the more rare structures balances out the xp cost of enchantment too because you have to spend time finding these upgrades.

  • 11
    Registered User commented
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    Being more expensive is ok, but it is too expensive

  • 2
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    I sort of prefer the old method since it was sort of grindy already, especially with how lava pools were already the danger of mining in the nether. I understand the aspect of making it a tad harder but this seems a little too hard and almost unworthy, some people don’t always prefer to take it to an extreme level in their experience, but that’s just me. I have no other idea for an alternative but I hope something is a bit more balanced in the final release.

  • 0
    Registered User commented
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    imo the netherite upgrade is a perfect addition, the only problem is that you can't find it very frequently, some ideas I had for obtaining it are:

    -Obtainable through bartering, 1 upgrade per piglin
    -Obtainable very, very rarely through fortress loot
    -Make it a rare drop of Piglin Brutes, thus giving the player a reason to actually fight em

    In addition to that, I'd make the netherite upgrade be clonable with four diamonds, one netherrack and one netherite ingot.

  • 0
    Registered User commented
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    I love it! But maybe make the recipe use obsidian.

  • 29
    Registered User commented
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    Highly dislike this change. Before going to bastions was an optional choice for getting netherite instead of grinding. Not it's required. It's even worse considering there's luck involved. You can potentially go to 2 bastions and not find a single upgrade template. Please revert back.