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Let's talk about Netherite Upgrading!

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  • 1
    Registered User commented
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    I like the new way to build netherite equipment. It feels not to easy anymore and makes diamonds more important

  • 1
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    I think that with this change, the table system might need some tweaking. Grindstone could be enchant/disenchant. Anvil could be upgrade/repair. Smithing table can be cosmetic changes like trims/renaming. The beacon might need to be updated as well so the GUI slot blinks between the potential inputs (iron, gold, diamond, emerald) instead of showing static images of them.

  • 23
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    I think the crafting recipe duplication for all smithing templates should use 2 items instead of One, for example the netherite upgrade instead of 7 diamonds, a piece of netherrack, and the netherite upgrade itself, it should use 6 diamonds, a piece of netherrack, a piece of ancient debri and the netherite upgrade. That way it makes it so you can either loot a ton of bastions or mine for diamonds and more ancient debri.

  • 37
    Registered User commented
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    The diamond cost to duplicate the Netherite Upgrade is fine, but it should be done with Ancient Debris instead of Netherrack.

  • 0
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    In my opinion, this is a great change. Netherite armor is the last tier of armor and so it should not just be obtainable through mining, adding this challenge makes it feel more rewarding to have and also makes bastions a necessity in progression which gives more of a reason to explore them.

    However, I do not think that there should just be one upgrade template which works for all items, I feel like there should be a template for each item (Armor, weapons and tools), so that you have to confront more than one bastion in order to be able to upgrade all your items. Otherwise you only need to get one template and then just craft copies of it which just feels too easy for such a late game item.

    With all that said, I do think Netherite gear needs some kind of buff, maybe more of a magic effect rather than a toughness buff.

  • 38
    Registered User commented
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    I think that netherite upgrades should be able to be found in nether fortresses, just rare than in bastions

  • 1
    Registered User commented
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    I really like this change but I would want the recipe for the template to be less diamond heavy it's good progression but it's going to take a lot of diamonds to craft netherite now and I don't really want to use that many diamonds

  • 0
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    Personally, for an armor that makes players almost invincible in PvP and versus any mob in the game (not the Warden), I think making netherite armor harder to get is a welcome change. Maybe the same could be done for diamond armor. I understand people's frustration, but for actually making the game require you to explore the world-not just TNT or strip mine-feels unique and gives this world more purpose. Keep up all these world-building and customization changes; loving them!

    Side Note: I believe progression needs a few tweaks in the game's current state, but this feels like a step in the right direction. If you were trying and weren't a speedrunner, you could obtain full diamond armor in less than 20 minutes. I understand a very important aspect of this game is balancing features for all types of players, but overall, progression feels boring, and there isn't anything too unique about it. As I mentioned, when you get netherrite, the game feels like it's over; you are stronger than any of your competitors. The only way to combat this would be stronger competition or debuffing the player. Thanks for your time.

  • 0
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    I think with this netherite ingot need to be 1 debris cheaper. So currently we get 4 for an ingot for 9 pieces of armour. We now need that on top of 9 tablets. I suggest we remove 1 debris from the recipe, a total of 9 less debris I need to mine, but that’s replaced by the 9 tablets I have to explore for or make. A nice balance. Still allot of effort and rewarding but not tedious. I think the 4 debris and this is a bit tedious but I love the change.

  • 52
    Registered User commented
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    I think Netherite Upgrade should be very rarely found in Nether Fortresses too

  • 0
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    I think it balances the time gap between Diamond and Netherite as well as making a full set of Netherite feel more of an accomplishment. Id say trimming Chainmail seems rather pointless but moreso unnatural… trimming chains?
    Id offer in place the ability to craft chainmail (maybe with a chainmail crafting upgrade). Use Chains in place
    of Ingots with the same recipes.
    Id also like to see horse armor trimable

  • 0
    Registered User commented
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    I do like how this gives diamond armor more or a presence again, but honestly, I don’t think netherrite (in its current state) is worth this much hassle. Netherrite armor and tools definitely need a buff for this to be balanced (maybe haste 2 can instamine deepslate? lol)

  • 2
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    I personally don't like the new upgrade process. I think it's too expensive and makes getting Netherite stuff extremely hard for players with existing worlds.

    I think there are some changes that could make it fairer.
    Firstly cloning the Smithing Template is too expensive. Maybe 4 or 5 diamonds would be more suitable instead of 7.

    Also I think there should be some way of getting them without looting bastions especially for those who have explored all their bastions within a reasonable. distance. Maybe a insanely rare droop from something or a really expensive craft.

  • 2
    Registered User commented
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    I like the increase in difficulty for the netherite gear, but I think its a bit too much?

    Maybe there could be more options to find the netherite upgrade smithing templates somewhere else in the overworld, in treasure chests for instance. That way you can incentivize players to actually go and mine for ancient debries once they already found the templates in the early game.  

    Still having the Bastion Remnants as a guaranteed place to find them along with some ancient debries in case you want to rush the netherite gear at the expense of adventuring somewhere dangerous.

  • 0
    Registered User commented
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    I really like this change since I always found making netherite stuff too easy. If you have a fire potion you are pretty much out of danger at -15 of the nether where no mobs spawn.So adding extra difficulty and adventure to getting this upgrade is far more exciting

  • 0
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    The changes to how we get Netherite is great. Making it a lot more expensive allows us to stick with other tools and armors longer, but to justify using the templates over a general crafting recipe, I believe adding one or two more upgraded armor types would help win a few more people over. This way you could also cement the idea that upgrades dont need to exactly function as a next level armor type but instead an  improved variant of the original armor.

  • 1
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    I think it's a good system, but I think these specific templates shouldn't be as rare, I would say make them a little rarer than a netherite scrap from a bastion chest. Also have wandering traders rarely sell them too.

  • 37
    Registered User commented
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    I think that the upgrade template is ok, but netherite is still pretty difficult to obtain currently. I chatted with a few of my friends and they said they where a bit confused why there needed to be a change in the first place. I definitely don't like the use of diamonds to dupe the templates.

  • 1
    Registered User commented
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    I feel this change is good on paper but sort of fails in practice.
    In my case, I already found crafting Nehterite items hard. Appart from that, forcing players to go to Piglin Bastions is something I'm mixed with.
    In one hand, it makes bastions part of the process of making Netherite, which is real fun if you know what you're doing. On the other hand, this prolongs the time between diamond amror and netherite armor a LOT more than it needs. Not only you have to be lucky to find a bastion, but then you have to be lucky to find the netherite upgrades, only to then be lucky to find all the diamonds requiered for dupping the upgrades (or even more lucky to only obtain the upgrades from bastions), and THEN be lucky to find all the Ancient debris and all the gold required for netherite stuff.

    It extends it way more than it needs and it's just not that worth it in the end. Leaving this system in place I would suggest Netherite Armor recieved another ability or was buffed in another way. If this is not something you want to do, I'd suggest to make Netherite upgrades more common (or craftable from scratch with a hard recipe without being able to dup it).

  • 15
    Registered User commented
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    I believe that the upgrade now is perfect. Is hard to upgrade now. Maybe instead of using diamons to craft a new template, it would be great to use netherite scrap.
    Other thing is about the trims. Doesn't make sense that you can use a diamond armor + template + netherite to craft a custom armor, when the cost is the almost the same to craft a netherite armor. I think that when you make custom armors, the differents materials should modify some protection values.

  • 1
    Registered User commented
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    hello! i have an idea for the new armour trims that is that they could give you special effects depending on what ore and trim you are using, i think it would be really interesting and it wouldn't be that game breaking since it's mostly late game where you achieve these upgrades, it could give you speed if you have a full set of armour trimmed with redstone or better deals with villagers if you trimmed it with emerald, different trims could make the effect stronger or change them for a new one, maybe even giving a use to the luck effect with emeralds, so would be a "double effect" making you get better deals and better at fishing since both could be considered luck based and for me emeralds are a very lucky ore to find.

  • 3
    Registered User commented
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    Greetings!

    I'm still absolutely excited for 1.20, it is genuinely one of the updates I have been most excited for in years! But if I had to give one critique, it'd be that the Netherite Upgrade template is way too rare currently. If possible, I personally believe that bastions should contain more templates than 2. This is the easiest way to address the issue I have with the upgrading system currently. If I were to go more in-depth, I'd personally just say that I think this makes Netherite far too hard to obtain. I love the way Netherite is currently applied in the 1.19 smithing tables, and I'd much prefer for this to remain consistent. I understand it'd be quite hard for the current table system to apply to a new one, but this could be solved by combining the template with the ore in a crafting table and combining it with the armor in a two-slot system. For example, Diamond Armor in one slot, Netherite ingot in the other. As well as Nethite Armor in one slot and Wild Copper Armor in the other. It simplifies the system and makes it far less clunky.

    TLDR.
    Remain with the 1.19 two-slot format, keep 1.19 Netherite system and tweak the way trimming armor works. 
    Best regards!

  • 1
    Registered User commented
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    This is truly a great system. I really add to the game and open a lot of doors for the future and for the modding and map making community. It also balance the progression tech in a better way. The fact that until you get one template you have to do bastion with only diamonds and gold make those structure a that more difficult meaning that it you have to get more stealth when going to those structure.

    The duplication add a lot of strategy to the way you want to upgrade , what are you going to upgrade first with the few diamonds you have until you have to get back into the mines to get more Diamonds for more upgrade. 

  • 1
    Registered User commented
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    I think the biggest issue with making Netherite more difficult to obtain is that it still doesn't provide a significant upgrade over diamond. Even under the existing system, there are plenty of players who don't consider netherite to be worth it, and that number will only grow with the added requirement.

    I think the added incentive to actually explore the nether before upgrading can be a good thing; the reward just needs to be better than an upgrade that's more of a flex than anything else. Yes, netherite gear can't burn in lava, but replacing diamond gear is already trivial for anyone with a decent villager trading hall. I think netherite gear should offer a bigger bonus, either through increasing its existing stats or by offering the user an added bonus trait (for example, netherite armor could provide temporary fire resistance like how the turtle shell provides temporary water breathing).

    I realize this post isn't necessarily about netherite gear itself; I'm just saying that some additional reward should come with the additional challenge.

  • 0
    Registered User commented
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    It's an alright change as long as the duplication of the Netherite Template remains a crafting option. If for some reason it could no longer be duplicated via crafting, I could see a number of problems arise, morte notably with servers that have world borders which would extremely limit the availability of Netherrite due to a limited amount of Bastion Remnants. This could also cause increased player frustration should the gear be lost which makes changes like these very sensitive. so much so that it could get to a point to where it could incentivize players to avoid crafting Netherite or let alone wear it.

  • 33
    Registered User commented
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    The only issue I see is that getting more Netherite Upgrade copies after the first one, doesn't involve ever going back to the Nether, since all it takes is Diamonds, and it's very easy to get a few stacks of Netherrack and leave.

    Personally, instead of Netherrack, cloning the template should take 1 Netherite Ingot or Scrap. This way, you are actually encouraged to keep exploring Bastions if you want to avoid having to farm extra Netherite.

  • 0
    Registered User commented
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    Hello dev folks. I am really beggining to like the direction your going with this one. Netherite allways felt easy to get even tough its harder than diamonds. I mean, if you look at it as endgame material on a series of upgrades it does not make much sense for this change, but if you see material upgrades as a series from stone > diamond and then a (possible) branch of upgrades at the tip of the evolution line (imagina like Eevee in pokemon, its like diamond and netherite is like umbreon) its does make a lot of sense to require a template plus the material in order to get there, after all, youve allready reached diamond, everthing else from here is like, personal prefence if you want netherite or eventually other endgame material upgrade. Love the idea of diamond on the copy recipe, makes it feel like even to go beyond diamond you still need it somehow. Have a good evening.

  • 1
    Registered User commented
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    I really like the idea pitched for the netherite upgrade, it gives bastions more content but also makes getting netherite feel more meaningful like end game armor should. I would really like to see the gold trim preventing anger from piglins as well.

  • 0
    Registered User commented
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    I love it! Getting netherite was too easy and the new recipe gives me another reason to go on a great adventure so I can get my full set. Thank you Mojang!

  • 1
    Registered User commented
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    Diamond should be upgradable with any armour trim rather than just the bastion one