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Let's talk about Netherite Upgrading!

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  • 1
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    I think this is an amazing change. Netherite was comically easy to obtain for what you get. It's the final armor, it's supposed to be hard to get. Also, this gives a new practical use for bastions, which were a bit underwhelming. The game was becoming too easy because of trading, remember when getting full diamond set was an achievement? I do, I hope to get the same feeling again with netherite.

    Thanks mojang, well done.

  • 1
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    can we perhaps get instamine deepslate with haste 2 now pls as netherite is even more difficult to get? it is very difficult to mine to the bottom of the world i dont like to use tnt. my old dig to bedrock now is almost impossible to remove the deepslate and i am still not finished digging it all out. tnt can not be used the structure above might get damaged as well

  • 4
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    I really like how this makes it so you need to hunt out a bastion before you can upgrade to netherite.

    However on the flip side I heavily dislike how much excess value this adds to equipment.

    With the old system, a full set of netherite armour required 24 diamonds, 4 netherite ingots and however much time getting the right enchantments.

    This new system takes that and tacks on an extra 28 diamonds just for the armour.

    I feel like this would be fine if templates weren't consumed on use, as then the cost is the same but still requires hunting out a bastion, but having both makes the item cost skyrocket.

    This also means that dying is even more punishing than it already was, with about 56 diamonds extra assuming 4 armour and 4 tools. This doesn't take into account the extra 28 for the armour if you use trims since that feels off topic to this thread, but the point still stands.

     

    Many players say this is good to finally have a use for diamonds, or that diamonds were previously useless due to villager trading, but that misses the factor that most players don't use villagers. For most players this just causes a very steep increase in the cost of netherite armour and makes dying even more overwhelmingly painful than it already was.

    If diamonds are to be given another use I think it would be best to have more uses that aren't going to be carried on the player at all times. New redstone components or decorations. But as it stands this change feels a bit too overwhelming in terms of it's risk.

  • 2
    Registered User commented
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    I mean, to be very honest this isn't a bad idea overall. The idea of having to get one more item to upgrade to netherite would make it way more valuable so I can see the good side. Though the only problem is the way you get it, although pretty common, bastions are kinda hard to raid (even for old players like myself). I think there are 3 ways this can be kept while being balanced (and without having to buff/nerf anything):

    1) Make it spawn in another structure (ruined portals, fortress, or maybe a new one), even though I admit bastions is the most logical choice lorewise

    2) Make piglins have a very small chance to give it when bartering.

    3) The least logical one lorewise but may be a good thing, making the wandering trader trade it (with a stock of only 1 or 2), which would make trading with him more interesting and useful and would encourage players to explore the world to search for one.

    Either way, I like this update so far, even if this is kept that way I'm ok with it as I rarely use any netherite anyway (too precious to be carried) :)

  • 0
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    i don’t like the doubling thing, really, it should be encouraged to have multiple structures set of trims (and those who want only one…. play harder lmao)

  • 1
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    I loved this new feature, that made making Netherite tools/gears Challenging and as you said " Increase the time players utilize Diamond equipment before Netherite ".
    But it would be better if you make this new item works for like 4 times and then it breaks instead of duplicating it with diamonds because it feels not realstic 

  • 0
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    The addition of armour trims is by far my favourite feature brought about by this update. Knowing we can stylise our armour to be more unique, with the use of others gems like redstone, emerald, and amethyst to vary colours is just an awesome feeling.

    I also like how in doing so, diamonds have been given a LOT more value. In multiplayer servers with friends, we'd all have stacks of diamonds left over after maxing out our full armour and toolsets. Now with trims, there's much more reason to collect diamonds and use them to copy the patterns we find.

    Not to mention the increase in difficulty in obtaining netherite gear. In my personal opinion, I love this change, it gives more value to netherite gear and makes players actually have to explore for netherite rather than just get it by mining down a few blocks and creating a tunnel with TNT/beds.

    Can't wait to see what else this update has in store!

  • 3
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    The netherite upgrade template, with it's glowing arrow looks too gamey, it looks more like an gui element than an item present in the world. It reduces immersion and detracts a sense of mystery to netherite and ancient debris and makes it feel more. surface level.

  • 1
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    I find it amazing! The only problem, I think is finding bastions, they are not common enough to provide a full set of armor and tools, which could be tedious for some players...Also maybe the difficulty of the bastions can make it more inaccessible than it should..

  • 0
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    I think the idea of making late game features actually hard to get should be applied to other things such as mending. Also we shouldnt be able to craft infinite amount of templates just by using diamonds.

  • 92
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    We need netherite horse armour

  • 0
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    Love the trim idea and design – the customisation of armour will be great, especially on servers. However, I believe the Upgrade Template only being able to be found in bastions seems like quite an increase in difficulty, especially with the increased cost of upgrading armour and tools. As a risk-averse player who exclusively plays Hardcore and avoids bastions (which I understand is the point of adding the Upgrade Templates to the bastion), I worry about what this change will mean for the progression of a player like me through the game. I would appreciate an alternative way to access the Upgrade Templates, even if it requires more grinding or time than raiding bastions. Or maybe I should just get over myself and learn to raid bastions safely...
    Another minor note... it seems that the chance of finding trim templates in generated structures is consistently quite low, especially with the cost of duplication (although I agree that more late-game uses of diamonds is a good idea)... perhaps some tweaks there wouldn't go amiss. On the whole, love the ideas behind the revamp to the system, and the problems the overhaul is trying to address. Looking forward to the update!

  • 43
    Registered User commented
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    We need netherite horse armour

  • 0
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    Something I've been curious about is how this update will work in older worlds. Considering by now most people in older worlds have traveled beyond their old chunks, now they'll have to travel even further just for the slight chance of getting the new trims.

    Due to this, I propose there also be some other way to obtain trims, sort of like how creepers drop discs when shot dead by skeletons. Due to trims being more challenging items to obtain, I suggest they could also be obtained through killing wardens since they are a very tough mob to defeat and would give players a reason to fight the warden in the first place.

  • 2
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    I am incredibly mixed on this feature. On one hand it doesn’t make getting netherite harder in any meaningful way, but it also adds this extra step to getting netherite which feels tedious for no reason. What happens if you just can’t find an upgrade? It’s not like every bastion is a treasure one, they’re one of the rarer types of bastions. The rates to get them outside of the one guaranteed in treasure bastions seems very low. So you could just get unlucky and have to explore a ton to just get an upgrade. But if you’re lucky and easily get one, then it doesn’t change anything about upgrading to netherite. When you’re trying to upgrade to netherite, you have fortune 3 so getting diamonds isn’t a challenge. The only thing this feature does is make it so now there’s a chance upgrading to netherite is going to be incredibly annoying.

    How to solve this? Well, remove it, but it’s here now so it’s best to try improve it, and it has a cool texture so I’d rather it didn’t get removed. A good solution is to just make it easier to get, have one be guaranteed for every bastion, have them spawn in fortress chests rarely, and make them a rare drop from bartering. This solves the luck issue, because every bastion will have one, and also makes them renewable and easier to farm. There’s no reason not to let us farm them, because you still need to collect netherite for them to have any use. This doesn’t solve everything, but it’d be a massive improvement.

  • 1
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    I am not sure if the netherite upgrade should really cost diamonds it seems more about diamonds than the actual material the armour is supposedly made of. I think maybe instead of diamonds to duplicate it should be an ingot of netherite and maybe some scraps or something.

    Begs the question, what even is netherite armour, is it just a coating using some alloy on diamond, which seems strange as using a different template of like an iron ingot doesn't make the diamond armour iron plated diamond. I think the trim mechanic is awesome but actually think netherite armour should be forged elsewhere as it almost feels a bit forced into this menu. Not sure but either way I really like this new change, gives the armour more value and makes the process a bit longer which is a good thing.

  • 1
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    With the difficulty increase it makes me rather stick with diamond more instead. Maybe give netherite armor another ability besides knockback resistance? Maybe being able to apply all protections to it? Maybe a built in fire protection? It just isn't as enticing, all it has going for it is durability, knockback resistance, cosmetic. Now it costs 84+ diamonds (duplicate the netherite upgrade and make diamond armor). The way to upgrade is cool tho.

  • 29
    Registered User commented
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    I only don't like the texture of the netherite upgrade.

  • 70
    Registered User commented
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    I don't think netherite should be even harder to get

  • 2
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    The changes are painful enough that the pain is not worth the gain. I’m more likely to get the pattern then lose it trying to survive the bastion from brutes. And for what ? Some pretty pattern that in a week from then won’t enhance the game. Some suggestions I have. Don’t make the patterns consumed, let them act like a banner pattern. Also increase their chance to be found in chests.

  • 2
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    I think before this change, getting Netherite was too easy. So I do want Netherite to be harder to get than what it is in the full release, but I am unsure if this is too hard.
    I think if the template could be used multiple times it would balance it out more, either making templates have infinite uses or a set number of uses (maybe each template could have 4 uses, allowing you to get a full set of armour?)

  • 0
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    I like the idea of Netherite being harder to obtain but the current implementation is somewhat frustrating as a player with a long term survival world. When the update hits I will likely need to go thousands of blocks out to find a new bastion to continue getting Netherite. The ability to create more Smithing Templates once I find one is crucial to keep this from being too frustrating.

  • 1
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    I think it's a great way to balance netherite but bastion is a bit too hard to find. From my experience, I rarely encounter a bastion. I do enjoy exploring but endlessly wandering the world is not fun (especially in the end).

    I think providing a way to locate a bastion for players might solve the problem but it also needs to be balanced. This could be used in an end city case as well.

  • 38
    Registered User commented
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    I’m playing on a server that’s been going around since before Netherite and I still don’t have any Netherite upgrades. While I appreciate the new upgrade tree, it makes the upgrade more challenging for those of us who are more fearful of deadly situations such as bastion remnants. Otherwise it does make sense.

  • 1
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    I think it's great to make netherite armor/tools harder to craft and prolong the progression - but single-use templates found only in bastions is a change that really only works for singleplayer worlds. Think in the context of a medium-sized realm or a server with a few concurrent players: all the accessible templates will vanish very quickly, and it becomes too hard to get netherite.

    I think a good compromise would be to have templates have multiple uses, maybe 2 or 4, and have a way to repair them. Since netherite ingots can be crafted without the template, maybe the netherite upgrade template could be repaired with netherite ingots or similar? This would be a good way to keep it scarce and prolong progression without making it impractical on servers.

  • 1
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    Absolutely love the changes to both the armor trim system and the netherite changes, with one suggestion. Given the increase cost & effort required to upgrade diamond gear to netherite, I think the relative benefit of netherite should be increased to make it worth the extra effort.

    I would personally add more durability to Netherite tools or make the pickaxe for example gain a few percentage point of efficiency so maybe a few more blocks can be insta-mined.

    The problem with netherite upgrades being more difficult isn't the initial effort (I agree, slowing down the progression from diamond to netherite is a good idea), it's the effort required when you lost your stuff after dying and you need to gear back up again.

  • 1
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    For now I'm slightly opposed to this. I like that Bastions are being included in the game progression, but I don't think it's implemented in a very intuitive way. From the game alone a new player won't know Bastions have Netherite Upgrades, they'll find Ancient Debris in the Nether and won't know what to do with it. The upgrade system clashes with the Smithing Table's new functions, too: if a new player has figured out the Smithing Table is for strictly cosmetic changes, how are they meant to know that the Netherite Upgrades will empower their armour and tools? 

    Also, I would wonder how much "fun" can be gained from searching through the Nether for Bastions, a lengthy process that players often skip using third-party tools. It should be challenging, absolutely, but I don't think it should be annoying. 

  • 1
    Registered User commented
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    let us add Glow ink to the armors, that would be awesome and give the item one more use!

  • 1
    Registered User commented
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    I don't think Netherite really needed the change, but it's fine. It would be nice if we could get the update from fortresses as well but it's not necessary. I don't think the change is significant.

  • 1
    Registered User commented
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    Good change, netherite is harder to obtain like it was meant to be and gives another use for diamonds. Plus the trims look cool