PlumBrake751607
-
Right now the sprint button being greyed out due to not moving is a bad design choice. If players press the sprint button without moving the joystick, they should simply sprint forward. A tiny joys...
-
Playing on 1.18 some more, and it seems like there's no way to do "cave rafting" like in the trailers, as aquifers and water caves are extremely rare now. This makes Axolotls and Glow Squid much le...
-
Playing through the snapshots, I realized that there's no new hostile mob in the negative Y levels, I'm fighting the same surface mobs, again and again. May I suggest a very purposeful mob that co...
-
Currently playing through the 1.17.40 experimental features. I like that badlands and jungles are more common now. I think that lush caves and dripstone caves need to be more common, most of the ti...
-
Regarding Vindicators, I'm against the idea of removing them from illager patrols in hard mode, that was a nice feature in Bedrock. Players on hard mode are expecting a challenge, it's fine to have...
-
I noticed that dead bush generates on 1.18 Java worlds on top of grass blocks. Unfortunately, Bedrock edition dead bushes cannot be placed on grass blocks, moss, and mycelium. I hope this gets fixe...
-
Can we have easily renewable concrete in 1.18 or 1.19? That's an important building block, many players need a lot of it for megabases, but it's very difficult to renew due to the materials. You c...
-
I like the copper changes in 21w40a, now they're easier to build with! In the future, I hope that archaeology can be done in a lot more sites like temples, bastions, and end cities. Ideally they s...
-
I prefer more of those larger caves and cave entrances, they look especially well with dripstone and glow berries hanging. Mineshafts in large caves look great, like an array of platforms supported...
-
I hope that Bedrock betas will match the newest Java snapshots soon! Initial world generation is slow. Slight framerate drop during gameplay, but it's playable. There's some messy, floating block...