EndingTable1089
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Being a Necromancer in several other games, I can safely say that no Ghost would attack another undead. It should attack Illagers and Arthropods instead.
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Where would it spawn? What would its stats be? What would it drop? WHY ARE YOU GIVING THEM DEFINED GENDERS IN A GENDER-NEUTRAL GAME?!?!?!?!
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Yes: it will transform villagers to witches, pigs to ziglins, and charge creepers. NO ARGUEMENTS! For a name I think it would be called the Bolt; simple and descriptive. One question: would there b...
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This doesn't sound like a golem, it sounds like a creepy hermit. Given its size you described, it would be a kind of giant, or more likely an Ent, but definitely not a golem.
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A bit weird, but I like it. If the shrieker gets moved a second time though, it should never be activatable again.
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I like the idea, but is there a reason why echo shards would deal extra damage to the warden? maybe the shards should be combined onto another weapon instead of making their own.
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This seems weird. Why would you want to put the goo on a block? Wouldn't the camouflage be kind of useless as invisibility potions and/or mob heads let you do the same thing?
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With the darkness effect causing players to crash into walls in the deep dark, i dont see how this is necessary. Also, elytras are solely evasive unless you are utterly cracked with a bow/crossbow/...
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If there were more skulk mobs, they would have to spawn exclusively in a surface biome from a player placed shrieker. If they spawned in the deep dark, they would interfere with the warden.
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I think that biome variation should be base game. But attack defenses is utterly OP and way to impossible to code.