It is too easy to cheese the Warden by simply flying away with an elytra and this breaks the experience of the Deep Dark. I propose a mob that will spawn in the Deep Dark and attack the player while they use their elytra.
The mob could be sculk themed but maybe not. It could either be a floating jelly fish like creature filling the sky above the ancient city really adding to the atmosphere. Or they could be bat like creatures that hang from the high cave ceilings before swooping on players who decide to fly.
Either way they would add a lot to the Deep Dark and pressure players to stay on the ground in the Deep Dark.
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