PenguinManBlue
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There should be a onuse subcommand added to the execute command. Example syntax: /execute <target: selector> <position: x y z> use <itemName: Item | all> <command: command> When the player right cl...
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Add a /not command. The syntax would be as follows: /not <command: command> The command would invert the true/false output of the command. For example, a /testfor @e[type=fox] would normally produc...