Avatar

PenguinManBlue

  • There should be a onuse subcommand added to the execute command. Example syntax: /execute <target: selector> <position: x y z> use <itemName: Item | all> <command: command> When the player right cl...

  • Add a /not command. The syntax would be as follows: /not <command: command> The command would invert the true/false output of the command. For example, a /testfor @e[type=fox] would normally produc...