ExpertCoder14
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It's not as easy to just add the command. You know that entities can't just change size on the whim. This would require a lot of work to implement.
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As of 1.16.100, the selector and score components have been added, meaning you can now display selectors and scores: tellraw @a {"rawtext":[{"selector":"@p"},{"text":" is the closest player and has...
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That's already possible, just using a different tag name. You can find the correct painting item structure on the Minecraft Wiki. /summon minecraft:painting ~ ~ ~ {Motive:"minecraft:skull_and_roses"}
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You can test for the block state instead: execute if block 12 23 34 minecraft:target[power=1] run ...execute if block 12 23 34 minecraft:target[power=2] run ...execute if block 12 23 34 minecraft:t...
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This is possible in Java Edition already, like so: /execute as @a run tellraw @s [{"text":"Time you've been on the world: "},{"score":{"name":"@s","objective":"ticksPlayed"}}] In Bedrock Edition, t...
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I agree with this for the most part, but there are a few modifications that I would make, mostly to face the fact that commands can only return one number: center would have to be two different o...
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Commands are only for accomplishing fundamental tasks, not shortcuts for something big. If you want a flashing lamp, use a redstone system, or multiple /setblock commands to set redstone blocks nex...
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DokterKaj You are technically correct for Java Edition, but I would like to say this would still be helpful in Bedrock Edition too. I support this feature request, but a more broad idea would be to...
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Conbonji That is not correct, the correct way is to use the name argument: @a[name=!YOUR_NAME]
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Brodie Eaton You mean CTRL, not Shift, right?