I am attempting to create a command block driven mini game of archery, but I am not able to read the current power value of a target block because it is not a block entity. If it stored it's power similar to Comparators, it would be more versatile for command usage.
/execute store result score #ArcheryTarget01 Archery run data get block -62 68 -125 OutputSignal
The target block is not a block entity
For now I will have to chain a comparator in, but this would have much cleaner execution if I could get the power level directly from /data get block on the target block
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