ExpertCoder14
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This is a highly requested feature but commands don't have the ability to "trace back" through the physical world to find who activated it. This has been requested many times before but I don't thi...
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I think that what you have asked for in your post is possible already through different methods depending on which Minecraft Edition you are playing on: Bedrock Edition This is possible using the t...
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This is possible already through tagging: tag @p add chosenPlayer clear @a[tag=chosenPlayer] diamond 7 execute @a[tag=chosenPlayer] ~ ~ ~ summon ...
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I think this would be better suited for the "Blocks, Tools, and Items" category.
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To be truly useful, have it as a target of /execute store:execute store result experience @p levels 1.0 run scoreboard players get...
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RegularCube7388 I understand most of the users here are MCBE players. While it would be nice to have the new version of /execute in Bedrock Edition, something tells me that it might not happen for ...
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Java Edition does this gracefully with the /execute at command: execute at @e[type=snowball] setblock ^ ^ ^1 air
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In Java Edition, this is possible with advancements. So for you Java Edition folks, the equivalent is to make an advancement for that purpose, with an event like minecraft:placed_block or a similar...
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The whole point of commands is not so you can learn what types of enchantments, they're streamlined for efficiency. There is no real need to type out the name of the item because that would be inef...
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Continuation from the previous comment: There's no security issue here, it's entirely a matter of "our engine isn't built this way". Players are people too. We could let it happen and spend a year...