Hello everyone! Here is a suggestion for commands. Mob categories for the "type"argument in target selector.
What I mean by that is, let's say you want to teleport every peaceful mob to a location. To do that, we would have to use a new command for every mob type we want.
Like
tp @e[type=cow] ~ ~ ~ tp @e[type=sheep] ~ ~ ~
And we would have to do for every mob that we want, which could get a little tiring.
So instead, my idea is that we could have Mob types in the type argument.
Like tp @e[type=peaceful] ~ ~ ~
Or
execute as @e[type=hostile] run say Hi! I am a hostile mob!
Categories could be 'peaceful', 'hostile', 'neutral', 'ambient', 'water' and more.
This feature would be useful for making maps, or testing out farms(as in checking which type of mobs are spawning), and might help in a few other cases.
Thank you!
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