Andre Chen
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Geradeso Lukas I think I know what you mean now. Correct me if I'm wrong: What you want is to be able to store and read NBT data that is associated with a player (this rules out general command sto...
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@Geradeso Lukas I get what you’re saying, but the purpose of an inventory slot is to store items so that they can easily be accessed by the player. If the slot is hidden then that defeats the main...
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mrcoffee1026 Type in /execute if entity @e and it will give you a count of all loaded entities. It’s that simple. You can put this command in a command block if you want to use comparators for some...
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You can already create this with existing features, but I can see why you would want this and why it wouldn't make sense to not have this tag.
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Yes, I don't see why this shouldn't be a thing. However, you can already do this by creating an apparatus where you drop a written book item, and it will manually edit the NBT data of the item to c...
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I'm going to be honest here. This makes no sense. The radius argument (or distance argument) checks how far an entity is from a certain location. It has nothing to do with the entity entering or le...
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How would this improve the game?
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WalnutLawyer346 Good job with that. I agree with pretty much everything you wrote.
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If you mean for this to be used in survival:That's cheating lol. This stuff belongs in hacked clients, not in vanilla. The best way to implement something close to this would be to add an item, lik...
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Why should this be a command? And how will this improve the game if added?