Andre Chen
-
Not. Everything. Needs. A. Gamerule. Why do people always see gamerules as some sort of panacea that will instantly solve their every mapmaking dilemma? Apply some problem solving and use the featu...
-
A gamerule wouldn't fit a feature of this type, it just doesn't fit in with the other gamerules. Not. Everything. Needs. A. Gamerule. There should be a command like /spectatormsg (alias /sm), simil...
-
This might require some rewriting of the aggro system but I definitely think that's it worth it.
-
Wait how is this any different than just having the players turn clouds off themselves? Also we don't need a new gamerule for every tiny specific problem.
-
If this command affects natural hostilities, it might be a better idea to move that functionality away from a single command and toward datapack entity_type tags, where every hostile/neutral mob wo...
-
Cool idea. Already exists in some mods, but would be nice to have in vanilla.
-
You can already do this using /loot, /summon, and /replaceitem. You can also clone items onto the ground by summoning an item entity with a placeholder item (e.g. stone), and the copying the NBT da...
-
If this is for mapmaking, you can simply make the villager a master so you no longer see the xp bar, or you can set the value of the entity data at Offers.Recipes.[n].xp to 0, where n is the index ...
-
Redstone repeaters don't save their tick number in NBT data, they save it in their block state. And ctrl + middle clicking should not copy block state, in my opinion, because that would mean that t...
-
/back never existed in vanilla, it was from a server plugin. One command that could kind of substitute for what you are talking about is /spawnpoint, which would set your spawn point to your curren...