Andre Chen
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Finally, a gamerule that actually makes sense. This is a good idea.
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You can already recreate this with datapacks or command blocks by "/gamerule dodaylightcycle false", and then doing "/time add" as you see fit to make the day last as long as you want it to. Someon...
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What's with the whole "all players go into adventure and also can't die and also fires won't burn and also explosions won't work"? You might as well just freeze the whole game (which is a capabilit...
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This is already possible with the current commands; we don't need a new gamerule. It's as simple as putting this command into a repeating command block in a constantly loaded chunk, or putting it i...
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THIS Except get rid of [SpeedModifier]; it's redundant, unnecessary, and confusing.
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Make it fake_player or npc. The player entity is special because it's partially controlled by the client, it doesn't have an id tag, it always has the same UUID because it's linked to a Minecraft a...
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Speaking from a Java Edition player's perspective You can already bypass enchantment level limits by using /give, /replaceitem, loot tables, etc. with custom NBT, and you can already add enchantmen...
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Why does your title say NBT if the post is about blockstates?
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What if we just made @e work with dead mobs?
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What will this do? How will this improve the game?