gas powered pick
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Ore generation should be based on 3D noise maps, meaning that specific ores will generate in certain areas. Each ore will have an independent noise map that determines where it will generate. Here ...
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There is leather armor in minecraft, but iron armor is so much easier to obtain due to being right below the surface. This doesn't make sense progression-wide, you should have to explore at least 3...
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Strongholds are used to beat the game, so they should be more challenging to access.
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Lava should generate at level -59 to cover up the bedrock.
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Radiance is completely unbalanced because it's not very useful for slow weapons, yet it's overpowered for fast weapons like fighter's bindings. This can be fixed by making radiance based on weapon ...
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The wind caller can push you back and use a small tornado to launch you in the air, but there needs to be another attack to make them a bit more interesting. There should be a wide tornado attack w...
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When you successfully gain artifacts by brushing away blocks, they provide xp. This would make sense because ores are materials inside blocks that provide xp when extracted, so the same should appl...
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Small dripleaf plants need moisture to grow, so it makes sense for them to grow on hydrated farmland, not just underwater and on clay. If the farmland dries, the small dripleaf pops off.
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Moss isn't made of wood, so hoes make more sense than axes for mining it.
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Leatherworkers really don't have anything interesting to offer at the moment. Why not make them less stuffed with repetetive leather armor and allow them to sell leads?