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Splox Fox

  • This was rejected before because it doesn't align with Dinnerbone's agenda. Player inventory editing via direct NBT manipulation was in the game at one point, was fully functioning but was marked a...

  • I suggest this command: /math <operation> Where the output can be gotten through /execute store result... <operation> would be used like this: <operation_name operands...> OR <operand operation ope...

  • @e with dead mobs would be counter-intuitive (it could pick up mobs after /kill'ing them, which doesn't make sense) and also would break current datapacks. I suggesting adding a selector argument, ...

  • I think that the parameters should be headed at the top of the mcfunction like this with some character like $ starting the line to differentiate them from commands: $exampleA, exampleB And then af...

  • FYI McTsts did some command trickery that allows you to convert a string to an array of characters. The only missing link is turning these characters back into a single string.

  • Is there a reason why you can't just go to Options > Controls?

  • Run these commands once: scoreboard objectives add ticksPlayed dummy   Run these commands each tick: scoreboard players add @a ticksPlayed data 1 execute as @a if score @s data matches 72000... run...

  • While this would be fun, I don't think that it's feasible with Minecraft's current design. You could emulate this with commands, though, and I think that it would make for a great map.

  • To people who may be confused: this would target mobs that have died but haven't been removed from the world yet, ie when they are colored red right before they poof. This would be useful because i...

  • You can use an x-ray mod to find the command blocks, but I recommend disabling them altogether and using functions instead. And yeah, "dumb hackers" can't interact with command blocks unless they a...