Dhranios
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Creeper fuse time can already by changed by modifying their Fuse NBT; This suggestion would only save it in 2 locations, or remove the different fuse value for 1 creeper option.
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Just saying, execute unless entity @s[scores={OBJ=MININT..}] run... only runs when you have no score, so it can already be done. Granted, if a null option was added, it eould be much easier.
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And how would you propose communicating the existence of this with users? suggesting it in autocomplete would only result to confusion (as it won't work on 1 line, or seemingly so nothing). Additio...
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That's simply not how NBT works, it can only be literals. If anything, it would be a separate command. ALSO motion is already relative to the entity.
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You can generate random numbers with loot tables and selectors with sort=random already, tough having the scoreboard players random command that bedrock has would be great
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data get item entity @s weapon.mainhand = data get entity @s SelectedItem (for player) data get entity @s HandItems[0] (for mob) data merge item block ~ ~-1 ~ container.2 ... = data modify block ~ ...
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You have the forceload/tickingarea commands to "fix" this alreasy. Forcing all chunks to load and remain loaded when a command block is in them is a horrible solution and will drain huge memory, as...
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Way easier said than done, especially since NBT allows any correctly formatted input, even if it ultimately does nothing. NBT is merely the save format, not a format used by the loaded game. When y...
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Just saying, this is already in java with the IDs "igloo", "swamp_hut", "desert_pyramid" and "jungle_pyramid".
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This isnvt a command suggestion... Additionally, sitting and lying (sleeping) are already things.