A bow can deal a maximum of 11 damage (25 with Power 5) depending on how drawn it was, and the draw time is 1.1 seconds
A crossbow deals between 6 and 12 damage (11 and 18 with maxed fireworks) and take 1.25 seconds to load ( 0.5 with Quick Charge 3)
Between the 2, there isn't that much difference, so people tend to choose a bow over a crossbow, so here I propose a few changes that would make the 2 more diverse
Crossbow changes
- Crossbow maximum damage increased to 13 (19.5 with fireworks)
- Crossbow always deal 13 damage (19.5 with fireworks)
- Crossbow loading time increased to 2.25 seconds (1.5 seconds with Quick Charge 3)
- Crossbow can receive the Flame enchantment (doesn't work with fireworks)
- Piercing increases by level×target_armor_points% the damage against armored targets (doesn't work with fireworks)
Bow changes
- Bow draw time increased to 1.5 seconds
- Bow maximum damage increased to 9 (non critical)
- Bow damage is calculated as a percentage, like for melee weapons
- Critical hits have a 25% chance of happening after drawing the bow for 2 seconds
- Critical hits increase the damage by 50% after enchantments
- Power increases damage by 20% per level
These changes will make the 2 more diverse, instead of being like on another
With these changes, the bow would still remain the best option for damage, as with Power 5 and a critical hit it deals 27 damage, however, now crossbow would be more useful, because they would deal more consistent damage, and much more damage against armored opponents
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