Finding biomes and structures are a huge part of the game. Many resources and interesting challenges are locked behind these, and they each provide something fun. The main problem is finding those structures is not fun.
Currently, in order to find the location you're looking for, you have two options. You can either hope you can find a cartographer who can give you a map to one of a select few of these locations, or you can wander out, for upwards of millions of blocks and hope you come across something extremely rare. And chances are when one is nearby, you've passed it because it was out of sight (Most people don't walk through every single chunk, just go in a straight-ish line). In all my years playing Minecraft, I have never found a jungle temple, or woodland mansion. I've found one ocean monument, and one End city. Exploration is too tedious when you can't get that one item because the structure is so rare.
The solution is simple. Just decrease the rarity of every biome and structure. It wouldn't make finding structures any easier, just quicker. When I can go several hours without finding any structure or interesting biome, it discourages me from finding them, which is bad because most content released in the past 11 updates is locked behind rare locations, meaning I've only experienced half the content added in the past nine years. Minecraft has been getting boring when all the interesting parts are spaced between hours upon hours of just walking.
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