You could add the possibility of crafting a set of armor for each individual mob in the game: for example, if combined with some ore or metal, fast's tears can craft a ghostly armor with enchantments already present (such as invisibility for a small limited time, when you are in front of a mob) that will go to strengthen as we compose the entire set of armor.
Other enchantments could be camouflage near the zombies but only by wearing the entire set of their armor or the same with the creepers. Having the ability to teleport within a certain radius of blocks (which will increase the radius by composing the set) with the armor of the Enderman or to be able to levitate for a short duration (which will increase by composing the set) thanks to the shulkers. Things that would make the gameplay, from a combat point of view, a little more varied, especially for those who start the game from scratch, or maybe just to collect them. To this we could add the enchantments to the weapons (I'm not talking about hoes, shovels or picks, but only axes, swords and bows) as it is possible to obtain, from a diamond sword is a netherite ingot, the netherite sword , it would be nice to be able to do the same thing with mobs: blast by adding creeper drops, wither effect with I wither-skeleton.
The same function could be added for shields.
Maybe some armor could allow the dash forward or the side dodge or the roll or, again, the double jump.
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