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6

Playsound Radius and More

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  • 0
    Registered User commented
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    Radius is honestly something that the client should have full control over: attenuation distance is already a thing in sounds.json, which determines how far the sound can be heard... if total volume is equal to 1 that is.

    Just removing the range requirement from the command, and letting the client decide whether it should hear it or not is much better.

  • 1
    Registered User commented
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    Going hand in hand with this, some sounds aren't actually affected by the distance-volume thing like ambient.underwater.loop, they instead play with the same volume no matter how far the player is from the sound's source. I already filed a bug report for this but I think this is a much better solution than just having all the sounds be distance-dependant.