Wolves can distinguish harmful Suspicious Stews from helpful ones
My idea is pretty simple. Right-click on a Wolf with a Suspicious Stew. They make a sniffing sound, and if it has Poison, Slowness, Weakness, Blinding, or anything generally unpleasant, they recoil in disgust.
For me personally, this little quality-of-life feature would actually be a great boon for Wolves. As much as I love them now, the game has changed a lot since their implementation. There are stronger enemies than Zombies, Skeletons, & Spiders now, so for the preservation of our pups, sometimes home base is the best place for them. And now with the Warden showing off its sense of smell, maybe this is the perfect time for Wolves to show off theirs.
Please consider the above, and thank you for reading!
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