This would be a fairly major change to how sorters work. Basically, you could use archetypes of items and name them in an anvil before putting them in hoppers to create filters. You would name them with asterisk on either side of their name to tell the hopper to look at them differently. If you put a golden sword named ** in a hopper filter like normal- nothing between the asterisk, it would ignore all nbt on the sword, and allow all golden swords through the filter. *mending* would let all golden swords with mending on through.
By using multiple asterisk you could pick multiple filters or exclude some bits of nbt. *Betty**,Lime* for instance, could let any bucket of tropical fish through that had the type Betty, and by using the comma and lime, allow all Betty's through that had lime as their second color. *Betty, Lime* would use the first color. You could use this to sort all logs into one chest, or all oak, or all bricks, or whatever. In addition to allowing more specialized sorting systems, using a sorting tree could actually reduce the number of filters any item had to go over to reach it's final chest (for trop. fish, for instance, instead of 2700 filters- 12x15x15, it would only have to pass a max of 42 to completely sort 12+15+15, although you'd still need the same number of total filters... you just need to send the item past fewer of them.)
Cost-wise, these systems would cost a lot of levels to rename things, but it would still require clever design.
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