The warden's a bit too easy to evade in its prime habitat. I think this would be optimally fixed (or at least helped) if sneaking on skulk blocks still made noise. That way, when you need to be stealthy, the aesthetic decorations (that you also mine for xp) suddenly become a hazard. This would add a nice layer of difficulty to warden encounters, since the strategy for unaggressive ones is "sneak away slowly," (not that exciting without extra places to watch your step) and the strategy for aggressive ones is "run like the wind and try not to die but get to a place you can easily recover your items because you're probably dying anyways." (plenty exciting)
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