I personally was a huge fan of the warden, I have been anticipating it and waiting to see when it would come out since the very first mention of it. Though it was perfect in design I still felt like the warden was not very scary, though it does have a sonic boom attack to compensate for not reaching to it's opponents it does so little damage that a witch on a pillar can kill it all by itself. In my opinion this was kind of sad. I think a better way to make the warden more dangerous would be allowing it to kind of stock you once aggravated, using the cover of darkness to tunnel using through the skulk and letting out echoing screeches. Another issue I found was the warden would be scary at first but gets old fast as when it attacks you, it will charge directly at you. I think it would be better to have the warden take the sculk to random places so the warden can end up in front of you at anytime. It would also be good to see it use longer paths to the player just to add a bit slowly rising fear to know that it is coming after you but you don't see it.
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