I've been trying to make a parkour map on MC Bedrock for over 2 years. The main issue I keep having is the kill floor. The commands I'm using make a specific block kill you on contact, but it only works around 40% of the time. What I suggest is either an addition to the radius command, or a new radius command in general. This new radius command would follow two XYZ coordinates exactly like a fill command. From there you could add it into a command just like a normal "radius; [r=#]" EX: When a player is detected in the XYZ radius they're affected by, (lets say an "effect" command), meaning when the player or players are detected inside of this specific coordinate area they receive Jump Boost. It would look something like .../effect @a jumpboost 5 5 [r= ~~~ ~~~]... It makes more sense than having the radius command being a circle, and would make basic parts of map building a lot simpler. Also this would allow for a larger block pallet and creativity, as you don't have to sacrifice specific blocks to be a kill plane, or an effect block. Imagine your parkouring over a field with tall grass and flowers, only two blocks up. You wouldn't have to sacrifice beauty for functionality. If you want a hole in the kill floor then you make four separate kill floors. I'm sure this will be low on the priority list, but on behalf of my fellow vanilla bedrock creators, who don't have access to plugins or the resources of servers, we would really appreciate this new level of functionality.
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