This category is for feedback regarding Minecraft Dungeons, an all-new action-adventure game, inspired by classic dungeon crawlers. To talk about dungeons IN the current game of Minecraft, please use the Structures category. Be sure to separate your ideas so people know what they're voting for. Bugs, support issues, gameplay questions, ideas that already have threads in progress, and things covered by the FAQ will be removed. Thanks, and enjoy Minecraft Dungeons!

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The Tower: Tower challenges/modifiers

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  • 1
    Registered User commented
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    Great stuff. Problem is, how would players pick these challenges, and where do they come from?
    Also this is similar to the idea a friend of mine had about tower cards: these essentially come as bonuses whenever you clear a floor and act a lot like Raid Captain banners (except positive) where they add a modifier to the next floor. They come in rarities which dictate the ability, such as a common card that gives you 10% more damage on the next floor or a rare one that makes all mobs on the current floor return on the next floor as allies or ultra rare ones such as a summoned pet that consumes all consumables in a large radius around the player to save time.

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    Registered User commented
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    Having optional pickups like Pillager banners (but something related to the Tower) or having 3 different sets of "challenges" which you can pick (or pick none for a normal run) before you start your tower run would suffice for a system like this. My only question is what would the benefit or reward be for beating the tower with those challenge modifiers? The power level has been upped already for its introduction in cloudy climb, a higher power would just make apocalypse mode easier. I agree having them be pickups would be fun but having the challenge present and visible at the start would let the player prepare and strategize before the modifier kicks in unlike banners which are randomized when picked up.

  • 0
    Registered User commented
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    really interesting idea. this combined with different floor types such as parkour floors or survival floors could bring a lot of life to the tower. i especially would like something that at the very least reduces the amount of rng from tower rewards, and extra options coming from optional modifiers sounds really good.