I had an idea for some fancy new armour in dungeons! Maybe players could get armour for killing a certain number of each mob. Let’s take zombies as an example: a player kills 500 zombies and they get the unique Zombie Armour. Upon reaching the next kill milestone, they receive a zombie point (each mob would have their own point system) . These would work like enchantment points, but players would gradually fill out the ‘zombie profession’. They could spend points on certain abilities, prioritising the abilities they want first. Zombies could have an infecting ability that works a little like the amulet that turns hostile mobs into allies, slimes could have the chance to deal multiple attacks when damaged (like the slimes split when they are defeated), blaze profession could set people on fire occasionally, and you could even have boss armour for the people dedicated enough to grind the bosses. I feel like mob armour could look super cool, because the piglin armour already looks amazing. Points could be spent on upgrading health or damage resistance, and players could have great fun with skill trees. I really hope you take my idea into consideration, but I do know it would be A LOT of work!