So I had this idea where basically you can use a command to deal knockback to a player, and you could be able to change how far the player goes and where this knockback comes from. The syntax would be something like this: /knockback [target] [force] [position] The force affects how far the player will be sent, and the position is where this knockback is simulated. If it is in front of the player, they will be sent backwards. I think it would be cool if it also worked on other entites.
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