Currently, the sonic boom is an incredibly powerful attack, which isn't necessarily bad, however, it should still have at least one viable defensive counter. Being able to block the attack with a shield should be re-added on the condition that the Sonic Boom does around 1/4 of the shield's durability per hit, and inflict a 5 (maybe 10?) second cooldown on the shield.
I understand that the Warden is intended to be something you never want to fight, and this fits in with that plan, as a normal shield can only block four of these attacks, and has to deal with a cool-down at the same time. This doesn't make the shield a solve-all to confronting the Warden and its Sonic Boom, as the Warden's many other powerful abilities still make it practically impossible to confront, and this doesn't change that.
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