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2

/fill world range

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  • 2
    Registered User commented
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    It only works if the area is in loaded chunks.

    You can increase the range by increasing render distance.

    I see no issue with that. However, I think the command should allow you to fill in more blocks at a time (currently capped at 32767). Even though you can tell that it updates the world after every single block is filled (by filling a  watered area with sponges)

  • 1
    Registered User commented
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    I wonder why no one likes such logical proposals.

    By the way, I'm for. this will help the game a lot, but it will interfere with people with a weak computer