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7

Let's talk about the most recent snapshot (22w18a)

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  • 4
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    I think I speak for others when I say the implementation of The Warden dropping a Sculk Catalyst on death defeats the purpose of The Warden.

    The Warden is meant to be avoided and not actively farmed, plus Sculk Catalysts are plentiful in Deep Dark Biomes that there isn't really a need to farm a mob just to obtain them. Part of what makes the Warden special is that there is no reward for straight-up fighting it, but rather avoiding it through deception, failure to do so should result in your death.

    The decision is all up to you but I would revert the Warden dropping a Catalyst and the ranged damage back to 30. The Warden originally was meant to spell doom if you fail to play by its rules, break the rules and suffer the consequences of your actions.

  • 7
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    Are fireflies not going to be added simply because it's poisonous to frogs? We can simply prevent frogs from eating them. The birch forest update only adds an extra log on birch trees, and some new deco blocks like fungi and hanging moss, which should be easy to implement. I feel like there's too much of a perfectionist nature in Mojang lately, that features need to be top tier and with perfect iconic graphics before they're added to the game. This might be one reason why updates are too slow?

    I think the Nether Update is an exemplary example of a good update. Netherite to encourage exploration, bastions and brutes as challenge, new beautiful biomes, piglins as nether villagers... I'm hoping that future updates can be just as good, rivalling the best of Minecraft mods. Right now the Deep Dark doesn't have a unique, enticing reward. Recovery compass and music disc feels too much like a novelty collectible and not actually useful like netherite or elytra. It doesn't have to be a game-breaking upgrade, even a sidegrade like a speedy armor or thorns shield is fine, just make it unique?

  • 7
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    Maybe the reason why ancient cities have mediocre loot, why fireflies aren't added, is because of the dreaded "minecraft vanilla" formula, that stuff needs to fit perfectly to be in the base game, and changes need to be small. We can't have shiny new equipment, mobs and d1mensions because it's too "modlike", but I strongly disagree with that stance. It's necessary to stray from the minecraft vanilla formula to make a better game that remains relevant for decades to come. Minecraft gained a surge of popularity after these modlike changes like update aquatic and raids.

    The reasoning for not adding vertic@ s1abs, sh@@rks and @l1igators have always been weak. Limiting creativity? They increase creativity by adding more options, if anything. Teaching kids that these animals are nice? Minecraft shouldn't be a PETA education game, it should stay as a survival game where you do what you gotta do to survive.

    This perfectionist stance is holding minecraft back. Hytale is adding all these features that minecraft players have always wanted, and they get praise for it. Mojang will eventually lose to competitors if they're too stubborn with these.

    If updates are slow because of lag and bug fixes, then I can understand that. Bedrock edition has some critical bugs that need to be fixed. I'm still gonna thank the devs for making free updates, and will continue to support them with purchases.

  • 2
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    I personally don't mind wardens dropping catalyst. Most players won't farm them as it's easier to get it from the biome. Renewable drops is fun for tech players, and I hope there will be more drops for other mobs.

    Also, regarding the "limiting creativity" reason? Creativity is a very rare thing as most players don't know how to make a good-looking house. If players prefer to live in generated structures like castles, or have an NPC build them a good house, please let them. "One block at a time" seems like a questionable principle, as instant gratification is what make games fun. Having to google and learn how to build houses is not fun for a lot of players, and it's painfully slow too.

    There's also an issue with furrn1ture in minecraft. Using signs and item frames to create them, they look terrible and laggy in large amounts. Hytale is also adding functional furrn1ture, and they look really good in homes.

  • 0
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    I personally like to think of the warden as a boss and something very useful to come from it. It has more than the Wither or Ender Dragon so that technically would make it a boss. Also all the other bosses give a good drop. With the Ender Dragon you get a crap ton of XP and a trophy. With the wither you get the nether star. So I think it is kind of a ripoff that you just get a common item. If you do kill the warden I think you should get something good or at least a trophy but if you see the warden as a unkillable mob and have it drop something common then you do you. I just want it to have a better drop. Also will we have copper horn soon on java? 

  • 0
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    Can you sort out the cave biomes based on this datapack on planet minecraft called better cave gen

    dont think links are allowed

  • 0
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    atak dystansowy powinien być mocniejszy i zadawać więcej hp

  • 1
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    This need a solution, so.. Imagine if theres a random noteblock that keeps being played. And the allay (that already have owner) will go to thaf noteblock. And this is the problem. The player need to break the noteblock or wait 30s until the allay will follow you again.
    My solution for this is, only the owner of the allay could make the allay stick with the noteblock IF the owner click the noteblock and set the allay to the noteblock. If the noteblock already set for the allay and the noteblock keep being played, so the allay will stick to the noteblock since it already set the allay

     

  • 1
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    Im here again also for the deep dark loot, I have an idea, since the netherite horse armour doesnt exist in nether update. How about it became the loot, its not a game changing. But also for the horse lover, so they would go to the ancient city and try to find their armour for their special horse

  • 0
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    you should make the mangrove swamp make the swamp frog texture always so you need to hatch frogspawn and take it to the respected biome even if the mangrove in the middle of the biome

  • 4
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    also i want fireflies on the next snapshot i've been waiting for a while now

  • 1
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    I think Warden will drop Reinforced  deepslate better than Sculk Catalyst

  • 0
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    Shields and Armor should still be able to reduce the wardens Sonic Attack I think. Otherwise I think it could lead to some issues with the wardens mechanics and the experience with it.

  • 0
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    add deepslate ore to chests in deep dark, including emerald ore

  • 1
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    Rename the update the name is misleading