As it stands, organized storage in Minecraft has a real problem.
Keeping storage systems organized can be very tedious to do manually (navigating through hundreds of chest menus and UI's, especially late-game), yet it is extremely difficult for the average player to automate. Single-item item sorters (made with hoppers and comparators) simply are not useful for a player's regular storage system, and the current meta for multi-item sorters like the MIS4.2 requires costly, lag-heavy, complicated Redstone to achieve.
There's a gap in the redstone arsenal: how do we filter out specific items from hoppers and chests efficiently (without requiring dozens or even hundreds of observers, pulse stabilizers, and cryptic redstone)? To do so, a "filtering" redstone component could fill the void. Behaving very similarly to a hopper, with one key difference: only certain items can ever pass through it. The menu could provide the player with a "filter-list" of perhaps 9 or 18 slots, acting like a open hopper to any items in the list, and a locked hopper to any items not in the list.
This would allow average players to automate storage systems in an intuitive and understandable way, separating chests and sections into categories of their choosing
P.S. copper needs some more useful recipes, and this could definitely be one of them.
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