This idea is pretty simple. Hoped to be used for the future "CT8C/Experimental Combat Test(s)" Combat.
This concept is to bring mechanics to performing attacks, when done precisely they way it has to be done, you can do special attacks on people. Maybe even adding special attacks in general would be cool.
idea (not saying to implement this): parrying a hit with your shield when raised less than 0.81 seconds, then hitting your opponent with your sword right exactly after occurring with result in a super charged sweeping attack. Causing extreme damage, and the extension of being able to hit more entities than the normal sweeping attack.
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