Potion effects that could improve the game include one that makes enemy spawn frequency and attraction higher and lower with undead mobs
[made with slimeball and sugar added spider eye to repel]
The option of true blindness on a journey.
[made with fermented spider eye and ink sack]
Or the opportunity to highlight observed creatures without spectral arrows.
[Made with slimeball and glowberry]
I'd love to have a potion that negates explosion damage and using a slimeball to start a seperate route of potions feels okay with how console edition labled them as usable in potions for years.
Alternatively, making potions using something like drip leaf could take a more witch esque aesthetic and drip leaf tea sounds like a perfect catalist for things like "brew of blinding cartography" or "steep of pungent repelling"
Perhaps brewing with honey bottles could provide becon effects and expand further, not working with normal water recipes.
I want to eat moss.
But more than that i want moss potions, the purpose of which would be strictly combat related in defense or recovery. Perhaps resistance.
Something strong can come from the basic examples in life.
Eating moss would do nothing and youd kinda have to stare at the sky or break down moss blocks or carpets into a seperate material used for eating and brewing, but it has been highly overlooked from every aspect of magical inclusion.
Moss is good
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