When the Warden hits the player with its sonic boom, it causes the players screen to shake and can deal 4-5 blocks of knockback. It also causes the player to temporarily lose their ability to hear and sprint as to inflict a recovery period on the player. Lastly, when the Warden is "charging up" for the sonic boom, it causes all nearby sculk sensors to start transmitting energy towards the Warden's ribcage.
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