The trigger enchantment would be a crossbow treasure enchantment found in the ancient cities.
Trigger would be an enchantment meant to be used to escape the warden. When a crossbow enchanted with trigger shoots a warden at the warden, the warden gets confused because it starts to detect fake vibrations. With trigger I, the warden gets confused for 7.5 seconds. With trigger II, The warden gets confused for 15 seconds. And with trigger III, the warden gets confused for 30 seconds.
This enchantment would be WAY too overpowered if it was on a crossbow with quick charge. That's why trigger should be mutually exclusive. Also, when a crossbow with trigger is shot, it's gets disabled for longer than usual. With trigger I, the crossbow gets disabled for 15 seconds. With trigger II, the crossbow gets disabled for 30 seconds. And with trigger III, the crossbow gets disabled for 1 minute. There should be this cooldown because players might try to kill the warden if there was no cooldown with this enchantment.
I hope you consider my suggestion.
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